Inner Release shouldn't consume on other GCDs either, it makes it really scuffed for P4S.
Gae Bolg Animus 18/04/2014
...Despite that being the whole point of either? There are literally the only skills that can eat Nascent Chaos, which is the whole point of lv72 trait: "Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos."
Moreover, Inner Chaos is not locked out during any charge window. The only condition is that Inner Chaos and Chaotic Cyclone require the Nascent Chaos buff. That's it. If you're refering instead to their locking out Fell Cleave... that's just what one-time upgrades do, and the devs designed it specifically to be that.
You can argue that Warrior should instead have even less thought involved (since the timing control already exists via the two charges of Infuriate) but given that the trait works exactly for those two skills as it has for any other job with similar language, and that such plays off the earlier concept seen in Enhanced Infuriate, it is very clearly the developer's intent that Inner Chaos and Chaotic Cyclone act as they do.
If, say, you want to shore up Warrior's dps gap relative to DRK and GNB, the easiest course is obvious: tune the kit roughly that much higher. Don't go on a Xenopade asking that what little gameplay complexity remains to WAR be reduced just so Inner Chaos can be better aligned to raid buffs.
Oh no! Dark Release is more flexible than WAR Release. Better fix that.
I jest. Being able to spend charges of IR later would at least add as much complexity as decreased punishment from using IR on anything else would remove, so I'm not against the idea, but it is funny that finally we have a clearcut example of where the "DRK version" is better.
Delirium is miles better than Inner Release, not a joke. The cooldown can be activated early for raid buff timers and can freely use other GCDs, while for Inner Release, pop on raid buff and enjoy your day, making some timings really damn scuffed.Oh no! Dark Release is more flexible than WAR Release. Better fix that.
I jest. Being able to spend charges of IR later would at least add as much complexity as decreased punishment from using IR on anything else would remove, so I'm not against the idea, but it is funny that finally we have a clearcut example of where the "DRK version" is better.
Gae Bolg Animus 18/04/2014
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