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  1. #2431
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At this point I am hoping they say something in the live letter regarding DRK but at the same time expect nothing.
    (5)

  2. #2432
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    So, what are the chances that we see even minor improvements in 6.1?
    (0)

  3. #2433
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xrison View Post
    So, what are the chances that we see even minor improvements in 6.1?
    Considering how much they've ignored us over the years...I'd say 5%.
    (5)

  4. #2434
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's time for another Q+A session where highly upvoted Dark Knight questions about Living Dead go deliberately ignored. Be sure to cast some support behind Odin's post if you haven't already, along with any other relevant ones that you see.
    (12)

  5. #2435
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Long and short of what I'm saying is, personally, trying to work around what we have is not the solution I would favor if the alternative was going back to the drawing board with LD entirely... and I'm sure I'm far from alone in that.
    That's fair. I gave that idea earlier in direct response to the idea that things would have to be hugely/fundamentally reworked (perhaps towards homogeneity) --and thereby delayed until much later-- in order to shore up DRK's weaknesses. The LD design given was my way of showing that we wouldn't need to, say, drop any sort of punishment from LD entirely (making it merely Holmgang-with-a-pre-pop-period) or the like to deal with its biggest problem. (Nor would any of the other capacity issues need huge reworks, and thereby long delays, nor homogeneity, to be corrected.)

    Personally, I'd like for LD to still have an element of fighting against time, but if it were to thereby be objectively weaker than Holmgang (in terms of resources required or effective duration -- whatever may cause that weakness), then it ought also to have a shorter CD than Holmgang. (Personally, I thought Holmgang fit a much better and more interesting balance when it was only 6 seconds long.)
    (0)
    Last edited by Shurrikhan; 02-01-2022 at 06:53 AM. Reason: be shorter -> have a shorter CD

  6. #2436
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.

    Another one is that part of it's identity was supposed to be draining life from others, but it has literally two skills that do it and the warrior is just laughing as he does it better while also boosting his own defense. My guess is that part of the identity got split between MP restoration and HP restoration, and in the current state of dark knight MP usage feels like something that was a shoe in from the old dark knight.
    (0)

  7. #2437
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Colt47 View Post
    Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.
    It's not complicated at all, Drk burst window is insane enough near on par with melee DPS, 2 mins burst is really strong this tier.

    (4)
    Last edited by Undeadfire; 02-01-2022 at 09:59 AM.
    Gae Bolg Animus 18/04/2014

  8. #2438

  9. #2439
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Honestly I dont even think you need to follow that rotation to a T, just put two ogcds between gcd, open with blood weapon and get out Living Shadow as soon as possible.
    (0)

  10. #2440
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Oizen View Post
    Honestly I dont even think you need to follow that rotation to a T, just put two ogcds between gcd, open with blood weapon and get out Living Shadow as soon as possible.
    The whole point saving after Living Shadow is for raid buffs, raid buffs start 3-4 GCDs in.
    (0)
    Gae Bolg Animus 18/04/2014

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