Quote Originally Posted by Leiron View Post
That is incredibly untrue.
Class A does personal damage of 600, but gives everyone a 200 DPS buff.
Class B does personal damage of 800, but gives no one a buff.
That is balanced, because even though Class B sits at 1000 when buffed, class A has increased everyone's damage to a total of 1600.

Class B literally cannot exist if you buffed Class A within the 2 to 3% range of it. Simply because that 2 to 3% difference is negligible through the raid wide contribution.
So for what purpose would you ever put Class B in the game, when Class A can perform almost as perfectly, but has the additional benefit of a raid wide buff?
That is completely detrimental to the game and reduces the variety of what the players can use.
If you want to be support, then it makes sense your personal damage isn't as high.
In your example, Class B would be doing ~825 after raid buffs are applied to them. Why bring another buff job that can't utilize its party's buffs as well? Why bring along that buff job when its personal damage is so much less? Do you understand how demoralizing it is to see players of selfish job argue for everybody else to be worse off? I see it all the time and I really don't think it's a healthy mindset for the game's community to have, no matter which way it swings. The game has been on the path of homogenization precisely because the game's community has acted this way towards discrepensies between jobs, and it'll continue as long as these sorts of arguments continue. Samurai and black mages already have buttons they press every 2 minutes, one of them applying a buff to the party is such a minor detail I don't see why not.