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  1. #1
    Player
    Awkward's Avatar
    Join Date
    Mar 2019
    Posts
    38
    Character
    Vaettir Schwarzer
    World
    Adamantoise
    Main Class
    Warrior Lv 88
    Quote Originally Posted by CKNovel View Post
    From FFLogs itself:

    rDPS is great for showing how much damage you really contributed to the raid, For utility jobs like Dancer and Ninja, the metric depends on people making good use of your buffs, so some damage you contribute to the raid is out of your control.

    nDPS is great for showing how well you executed your rotation. This allows, for example, Dancers and Ninjas, to see how well they did even if placed with underperforming partners or groups.

    aDPS removes single target padding, but still rewards you for playing to AOE buffs. It also doesn't include your buff contributions, so this metric allows you to evaluate how well players are aligning their damage bursts with external AOE buffs.

    You can check for yourself.
    Yes, and with raid buff jobs their damage goes up exponentially with a SAM and BLM which contribute by far the most damage to their raid buffs making BLM and SAM the definitive 'meta' jobs, this is mirrored in total party DPS which they have an enormous advantage in. This isn't rocket science, SAM right now gives 300+ more rdps to DNC vs everything not BLM, just because the SAM gets taxed for it it doesn't mean the DPS just disappears. BLM and SAM are overpowered right now and while their personal DPS _should_ be higher, it shouldn't be so much higher that they're competing and even beating jobs in raid DPS despite not even having one. In 6.05 they were balanced, right now they are not and did not need to receive any buffs at all. MCH as a job is mostly suffering because BRD and DNC have the strongest raid buffs in the game which they use to pad the strongest jobs in the game leaving MCH as a bad pick. The balance between MCH/DNC/BRD would not be so bad were it not for how overpowered SAM and BLM are, as MCH is fulfilling its role as doing way more personal damage than either.
    (1)

  2. #2
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Awkward View Post
    Yes, and with raid buff jobs their damage goes up exponentially with a SAM and BLM which contribute by far the most damage to their raid buffs making BLM and SAM the definitive 'meta' jobs, this is mirrored in total party DPS which they have an enormous advantage in. This isn't rocket science, SAM right now gives 300+ more rdps to DNC vs everything not BLM, just because the SAM gets taxed for it it doesn't mean the DPS just disappears. BLM and SAM are overpowered right now and while their personal DPS _should_ be higher, it shouldn't be so much higher that they're competing and even beating jobs in raid DPS despite not even having one. In 6.05 they were balanced, right now they are not and did not need to receive any buffs at all. MCH as a job is mostly suffering because BRD and DNC have the strongest raid buffs in the game which they use to pad the strongest jobs in the game leaving MCH as a bad pick. The balance between MCH/DNC/BRD would not be so bad were it not for how overpowered SAM and BLM are, as MCH is fulfilling its role as doing way more personal damage than either.
    Meh, Samurai did need the slight bump. It was less than 1% above reaper/monk in 6.05 for aDPS. It’s a solid 3% above them now, and its standing isn’t crushing the other melee. I’d argue that melee DPS are pretty balanced right now, with ninja potentially needing another small bump. We can’t know that right now though, because with better gear we are going to see Ninja and Dragoon jump up far more than Reaper and Monk.

    Caster are another issue entirely. BLM is way too powerful in comparison to SMN/RDM. It’s SHB all over again, and the buffs that RDM and SMN bring aren’t going to close that gap. Their aDPS is just too much behind BLM.
    (2)