i feel they did try to balance too much the game, making everyone close by (we can see it with the top of the dps, but they did forget that role of dps are not the same for all.
sam, blm and mch have no damage buff, in a game where damage is soo important, making them not be the top three of the dps is something weird.
as SAM player if the BLM or the MCH can beat me i'm ok with it since after all they fill the same role than me. a selfish dps.
what bother me is be behind jobs like drg, mnk and rpr that have party buff... making my place in raid discutable. balance is something difficult, it's a given, but when jobs that bring buff can deal more damage than me that have 0 buff... what the point of bring a sam, why not bring a mnk+drg or rpr+drg all in all, they need to pay attention to the role the dps have... some are selfish dps and needed (when well played) to be the best dps and other are here for bring utility or buff...
and before someone come say it's because you are biased for the sam, i will answer this, i remember still how my monk time was in the v1 and in the v2 until they did decide to change the mnk from a selfish dps to a dps with party buff... how mnk was looked as a paria in the 2.x and i simply want them to not forget the error of the past. is not that selfish dps don't have them place in the game, is simply they need to make people understand that selfish dps is here for fill a role. they need to make that a good selfish dps supported by buffer will help soo much the raid that teamplay will come back. and we don't talk of simply sharing a lot of buff will continuing to play on his side.
all in all, the situation of the mch, sam and blm is not normal... (and it don't means i find the situation of other jobs that need to be adressed normal too.)
i feel that each of them must be the top dps in them category that a given and no sam must'nt fight to be the best dps in melee... since all other melee jobs bring utility and partybuff while sam don't.
by the way sam too have only have role skill for survive and one skill (third eyes) that reduce the damage of the next damage of 10% on a very short windows. it's simply melee have one more role skill for survive bloodbath. honestly when healer are bad in a raid i'm quite scared since we did loose the self healing after third eye.



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