Quote Originally Posted by Aikaal View Post
  • How Machinist deserved such a buff to be the worst DPS by a significant margin compared to the second worst.
  • How did Monk deserve a buff?
  • How did Black Mage deserve a 4% DPS buff? They needed a small buff but that's not a small buff they've gained.
  • Why your best Machinist player is behind by 1100 DPS against your best Monk player who also received a buff.
1. One class is ALWAYS going to have to be at the bottom, and it just so happens that right now it's Machinist. This doesn't mean they're bad or need to be fixed. Let's say we buff them so that they are now stronger than Summoner. What happens next? Are you gonna complain about how SMN needs a buff? Like this is basic common sense, please use your heads. If you discriminate against a job just because they are the "lowest DPS", then you are a moron. "Lowest DPS" isn't the same as "low DPS".

2. Monk is one of the hardest jobs to play properly. While it's somewhat easy to consistently get higher-than-average numbers, to outclass most of the other DPS you have to play absolutely PERFECTLY. Combine that in a job that needs 100% melee uptime, has to continuously plate-spin 3 different buffs to make sure what their next move is, with a 1.94 GCD, ON TOP of paying attention to fight mechanics, I feel it's pretty fair to allow them to sit on top if they manage to pull it off. And again, similar to my earlier point - one class always has to be on top. Did monks NEED a buff? No. But given the points I mentioned, I don't see the point in arguing against it.

3. Similar to Monk, Black Mage is another one of the hardest classes to play. You need to have the fight down to where you can recall how it'll happen in your head, the possibilities, etc., so you can minimize movement as much as possible. On top of that, you have no party buffs. It's purely just about YOUR damage. Given that they were underperforming earlier in the expansion, the fact that they were buff feels more than justified.

4. Doing well as Monk takes a lot more skill and effort than doing well as Machinist. One has a higher complexity character-wise, and needs to stay close to the boss to be effective. The other can literally be anywhere in the map while still doing damage. But again - you are being INCREDIBLY small-minded. You are projecting this notion that just because MCH is doing less damage, it means they are weak. The extra 1100 damage the Monk does is BONUS DAMAGE that was obtained from playing well. It is not necessary to clear content.

Anyway, here are some extra bonus points for you:

- I agree that people do like high numbers, and so MCH could definitely use some buffs to at least make them somewhat closer to BRD. But again, remember that someone will always have to be on the bottom, and it should be the easier-to-play classes.

- Consistency matters. Notice how Warrior is the weakest tank, yet on average in most fights, they end up outperforming other tanks. This is because of CONSISTENCY. It's a lot easier to be consistent on a Warrior, than it is to be consistent on something like Gunbreaker or Paladin. So even though this chart makes it seem as though Monk is DOMINATING the charts, you will see PLENTY of scenarios where MCH ends up doing the highest damage in a fight.