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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    To me it’s pretty simple:
    1)All DPS are evaluated against all other DPS. You could have cleared with four Summoners if you wanted to. We have the numbers to support that.
    1) Selfish DPS should be worth more than Raid DPS due to multiplicative stacking generally inflating the latter.
    2) Jobs with higher execution barriers (Hardcasts/Channels, Melee range, Positionals, higher APM, Gauge/Cooldown Bloat) should be worth more than jobs with less to worry about.
    3) Conversely, jobs with affordances that make it easier to be consistent (Dashes, Range, instant casts, less buttons, buttons light up that are always the right choice) get taxed for those extra affordances. Either
    4) Powerful and unique non-DPS Utility that makes you better at fixing other people’s mistakes or preventing a wipe (Raises, Healing throughput, mitigation) or has the potential to invalidate or otherwise replace other roles (AoE healing in particular) needs to be taxed accordingly.
    5) If any factor in the above is role based you don’t compare it within that role unless it isn’t applied equally (Raises, Combos, Positionals, Defensives), but you do when comparing between them (Addle > Tactician > Feint. Bloodbath and Second Wind).

    Generally speaking, if I were to select one DPS from each role to be the closest to one another, it would be Red Mage, Machinist, and Ninja, smack dab in the middle. If I were to nominate a role that should be the most spread out in contribution, it would be caster DPS (BLM > RDM > SMN). And I do not think that is controversial. I’ve raided in two expansions with Triple Caster (BLMx2/SMN/BRD Gordias, BLM/SMN/RDM/SAM Omega) where it was considered to be objectively harder if you didn’t follow the meta. This game doesn’t ask anything of you beyond being willing to try. Every class and party combo CAN clear (I had WHM/AST for both of those groups). The devs have always allowed for it.

    What’s not okay is everyone expecting to be balanced perfectly by some subset of DPS. All of those above factors (and some I don’t agree with, like popularity) are something you’d expect to be included in SE’s own metrics (Literally the only thing that explains Monk). We have an explicit flex slot and extra stats/LB generation to encourage spreading out roles. They assume the worst of us WILL be progging the whole tier. All we’re whining about is stuff that will only half matter for 6.2 World First and only Machinist (and Monk) are specifically out of line in that regard. Compared to how it looked pre-6.08 I’ll take it till they overbuff Summoner again.
    (2)

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Snip
    Quote Originally Posted by Grimoire-M View Post
    Generally speaking, if I were to select one DPS from each role to be the closest to one another, it would be Red Mage, Machinist, and Ninja, smack dab in the middle. If I were to nominate a role that should be the most spread out in contribution, it would be caster DPS (BLM > RDM > SMN). And I do not think that is controversial.


    The problem with your statement if you go around on other threads showing how biased you are on the situation. Nobody is asking, "make my job the best. But face it, BLM is currently rolling with a 600~700 DPS lead. It's not just SMN, even RDM spot for optimized run is in jeopardy. Melees are the strongest jobs right now and you're telling me only 1 caster out of all casters and ranged physical can do Melee damage? Just bring that caster!

    Here is the issue; BLM was handed roughly 4% damage boost. It was already stronger than other casters, it was already much stronger than MCH. MNK was the best DPS, it got a buff. That's the problem, some jobs got questionable changes. Don't tell me that it's about melee uptime and mobility;



    Look at this P3S strat where the one ranged phys is dealing with the tornado and how you'll have your BLM safe, in the middle, not moving, using his mobility options for DPS gain because the fight was optimized for BLM to do so.

    I'm not even gonna bother resaying anything about SMN vs RDM. SMN core issue lies in the way the job design is to begin with. But there's multiple posts about this already.
    (2)