Quote Originally Posted by Kolsykol View Post
A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

Edit: To be clear tho I don't think that MNK needed a buff either.
But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.
All i get from this is that the change monk needed was to be less punishing/easier. Saying a class doesnt deserve to do damage just feels like jealousy to me. Balance shouldnt be based on the difficulty of the job imo. If you want to play a harder job play it, but all jobs should be balanced at high end. (You can balance the average player by adjusting how punishing aspects of the class are to raise the floor of skill while not affecting the ceiling.) Also to be quite honest if you simply get full uptime on any class you will beat like 80% of the playerbase for this game because it is so incredibly casual friendly. (Not necessarily a bad thing) The issue I have is that at high end monk is just devastating now. And I expect it to get worse as people push monk optimization while reaper will probably have very little left to gain. I would like to have seen monk changed in making positionals less punishing or something to that tune than a potency buff. Also needed heavier drg/nin buffs and a more moderate sam buff.