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  1. #1
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100

    6.08 Patch Notes

    https://na.finalfantasyxiv.com/lodes...848e8fb1c3aaf7

    Congratulations, you give a tank that is already operating really good and buff it while two other tanks are still an abomination, and one remains literally so useful it needs no healer in a duty. While you are at it, give him a buff on the one thing it rarely uses, LOL.

    Healers untouched (shocker - why do we have those again? Oh yeah, those abominations). DPS buffed (again, shocker). Glad to see DRG get a little something, but RPR is still whippin' that booty.
    (7)
    Last edited by Greyhawk; 01-25-2022 at 03:26 PM.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Wow.... with all the talk Yoshida gave about monks needing a buff, I'm actually a little shocked that all it got was an extra 150 potency every two minutes.
    (9)

  3. #3
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by wereotter View Post
    Wow.... with all the talk Yoshida gave about monks needing a buff, I'm actually a little shocked that all it got was an extra 150 potency every two minutes.
    Yeah it's not like MNK was outperforming every DPS apart from RPR (and even then only in certain circumstances). MNK didn't even really need a buff.

    Quote Originally Posted by Delily View Post
    More players do dungeons and normal raids than savage and ex content, so calling them irrelevant is just ridiculous. Expert and the level 90 roulette are arguably more important than savage raids.
    Most job balance is irrelevant in low level/difficulty content because it's filled mostly with people who don't make full use of their job's abilities. You have to look at the best players and their parses to see if a job is overperforming or not. Who cares whether a Reaper does more damage than a Dancer in a dungeon? Player skill plays far more into it at that level than job balance, and it has massive variance. Whereas, to make the difference ridiculous, if a rank 1 Astro was outdamaging a rank 1 Black mage, you would know without a shadow of a doubt that there were balancing issues.
    (6)
    Last edited by LilyPendragon; 01-25-2022 at 08:45 PM.

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by LilyPendragon View Post
    Yeah it's not like MNK was outperforming every DPS apart from RPR (and even then only in certain circumstances). MNK didn't even really need a buff.
    Yoshi P is the one who said he wanted to buff the job, not me, and he stated so multiple times in the interview that monk would be getting adjustments. Personally, I agree that monk was fine, and this buff is basically nothing since it's 150 potency on a skill the monk doesn't even use until 2 minutes into the fight and then every 2 minutes after that. This buff is incredibly minor. And with reaper and monk being so close, and with reaper being the baseline he wanted to balance jobs around, a small buff to monk is justified when you conisder that reaper has more party utility than the monk does (it heals the party where monk does not, and it's party buff lasts longer than monk's)

    I had more been hoping for them to address the other glaring problems with the monk's toolkit. Riddle of Earth has no reason to fall off after three weaponskill uses anymore. Anatman and Six Sided Star continue to be garbage buttons that you basically never have a reason to press.
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    They told us this was only going to be potencies. Why is anyone surprised lol.


    Further adjustments of game play will come in 6.1. That's how it always is.
    (33)

  6. #6
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They told us this was only going to be potencies. Why is anyone surprised lol.


    Further adjustments of game play will come in 6.1. That's how it always is.
    Yes, the bread and butter of abilities - the things that let us do what we do. I'm not even there yet on 'further adjustments' which this wasn't even about - classes that didn't need anything at the moment get buffed, while classes that need a defibrillator and at least a shot of adrenaline weren't even touched. DRK really, really needs some help on what it has now. Adjusting it is what put it in its hole. Different turd, same smell. Healing - SGE - really could use some potency adjustments. They do struggle a bit compared to the other healers. Something minor is enough and just in potency would be great. It doesn't have to be overboard, but it does need just a bit of aid. DRG - I am really glad they got a potency buff, their AoE abilities are laughable at best.
    (2)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Greyhawk View Post
    https://na.finalfantasyxiv.com/lodes...848e8fb1c3aaf7

    Congratulations, you give a tank that is already operating really good and buff it while two other tanks are still an abomination, and one remains literally so useful it needs no healer in a duty. While you are at it, give him a buff on the one thing it rarely uses, LOL.

    Healers untouched (shocker - why do we have those again? Oh yeah, those abominations). DPS buffed (again, shocker). Glad to see DRG get a little something, but RPR is still whippin' that booty.
    Paladin was not "operating really good." It's week 1 numbers were so low, it bordered close to griefing simply playing it over the other three tanks. Even now it sat at roughly 8% lower than Dark Knight, which is incredibly weak. These buffs were absolutely needed otherwise the job would have completed died this entire tier. Warrior has no bearing on Savage balance where it's not remotely as powerful and Dark Knight needs ability adjustments not raw potency.

    Outside of White Mage's abysmal MP economy, the healers are relatively fine potency wise. Once again, this was a potency patch and nothing else.

    Quote Originally Posted by Greyhawk View Post
    Yes, the bread and butter of abilities - the things that let us do what we do. I'm not even there yet on 'further adjustments' which this wasn't even about - classes that didn't need anything at the moment get buffed, while classes that need a defibrillator and at least a shot of adrenaline weren't even touched. DRK really, really needs some help on what it has now. Adjusting it is what put it in its hole. Different turd, same smell. Healing - SGE - really could use some potency adjustments. They do struggle a bit compared to the other healers. Something minor is enough and just in potency would be great. It doesn't have to be overboard, but it does need just a bit of aid. DRG - I am really glad they got a potency buff, their AoE abilities are laughable at best.
    Dark Knight needs overhauls to its abilities; specially Blood Weapon, Living Dead and TBN. In that order. None of these were going to be addressed in a potency patch as they almost never do fundamental skill changes prior to .1 patches.

    And in what world does Sage need potency buffs? It isn't struggling whatsoever outside of burst healing, which isn't its purported niche. Even if they were to slightly buff Diagnosis, it's hardly a needed adjustment. What Sage actually needs is either Toxikon to be DPS neutral or some other way to generate Addersting stacks such as through Rhizomata. Neither of these changes would happen here though because potency patch.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    They couldn't bother to buff the cure potency on Abyssal Drain to 300? 200 cure potency once a minute per hit is a bad joke.
    (10)

  9. #9
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90


    Dragon sight let's goooo
    (42)

  10. #10
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,322
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lilyth View Post


    Dragon sight let's goooo
    That's one huge lightsaber.
    (2)

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