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  1. #1
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    I'm sorry, but I find the Dragon Sight change pathetic. A modicum of thinking was required so you tether to the right person and now it's Earthly Star in terms of size if I read that correctly. And the tether got removed?? I don't know what that says about the community but I think it's not good. x)
    I don't think you've played Dragoon enough to be saying that. It's painful trying to do your opener when there isn't another melee DPS in the party (which is quite often, everyone wants to play casters apparently unless it's a Reaper), and the button just won't come out. mind you, dragon sight is double weaved alongside lance charge, so if you play on controller you can't really manually select a target. This change is amazing.

    EDIT: though I will say, removing the tether animation/channeling is disappointing, I wish they'd keep that at least, hard agree with you on that
    (6)
    Last edited by hfang; 01-25-2022 at 08:24 PM.

  2. #2
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    Can someone please explain if DNC is decent now? I know it's not exactly the best DPS but can I now play it without the fear of slowing down the group by a lottt?
    (0)

  3. #3
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Absimiliard View Post
    I will miss watching the new leaves (and bads) have a panic attack because of the malicious looking tether on them.
    Yeah. lol
    But honestly, all it took was to say "that's a friendly tether " and BAM, problem solved. But no. Make it as boring and one dimensional as possible, just like Earthly Star.
    (2)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I am not sure about NIN buffs...
    They seem too low?

    Especially when you consider other DPS got more significant buffs that were already a lot higher.
    (2)

  5. #5
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by Kolsykol View Post
    I am not sure about NIN buffs...
    They seem too low?

    Especially when you consider other DPS got more significant buffs that were already a lot higher.
    Buff are buffs, but they're still nowhere enough to make it close to monk who shouldn't even be doing the most because of mantra.
    It's a 230 or so dps buff, when nin was like 500 behind.
    (1)

  6. #6
    Player
    Xiu_Ye's Avatar
    Join Date
    Jul 2019
    Posts
    49
    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    The most disappointing part of this thread is having people that complain about Reaper's damage when Monk does the most on every single fight this tier and somehow Monk got a buff? Drg/nin still definitively behind the other melee because the 2nd round of buffs are still not enough. Sam hitting danger zone with monk now too. People forgot how much damage Sam can dump into others classes buff as part of its own contribution. Monk should absolutely not have been buffed and the Drg/Nin buffs needed to be more. It feels like SE is too scared to make jobs with good raid buffs competitive with jobs that don't. But even in high end groups these raid buffs are not giving enough to compete with how strong the more pure damage classes are. Keep in mind that if you're worried about not high end groups that the more pure damage your class is the better it is in those groups comparatively. The dragonsight change is welcome but makes a case more and more for deleting the clunky ability from the game.
    (7)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xiu_Ye View Post
    complain about Reaper's damage
    A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
    MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
    RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

    Edit: To be clear tho I don't think that MNK needed a buff either.
    But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
    And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.
    (4)
    Last edited by Kolsykol; 01-25-2022 at 08:39 PM.

  8. #8
    Player
    Xiu_Ye's Avatar
    Join Date
    Jul 2019
    Posts
    49
    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
    MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
    RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

    Edit: To be clear tho I don't think that MNK needed a buff either.
    But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
    And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.


    Being easy to pick up and having low skill expression is the direction SE is wanting to go. I would rather all classes be balanced than worrying about an easier job being lower because it's easier. I don't buy into things being bad in the past justifying then being too strong now. We should strive for balance. It's a very minor buff but it is insulting to buff the strongest job in the game on a balance patch. Arcane crest is weaker than mantra. Especially on stuff like final fight. If we want to get into utility then drg should be getting the most in that regard as it's utility is life surge which is a joke at best.
    (6)
    Last edited by Xiu_Ye; 01-25-2022 at 09:06 PM.

  9. #9
    Player
    Xiu_Ye's Avatar
    Join Date
    Jul 2019
    Posts
    49
    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
    MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
    RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

    Edit: To be clear tho I don't think that MNK needed a buff either.
    But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
    And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.
    All i get from this is that the change monk needed was to be less punishing/easier. Saying a class doesnt deserve to do damage just feels like jealousy to me. Balance shouldnt be based on the difficulty of the job imo. If you want to play a harder job play it, but all jobs should be balanced at high end. (You can balance the average player by adjusting how punishing aspects of the class are to raise the floor of skill while not affecting the ceiling.) Also to be quite honest if you simply get full uptime on any class you will beat like 80% of the playerbase for this game because it is so incredibly casual friendly. (Not necessarily a bad thing) The issue I have is that at high end monk is just devastating now. And I expect it to get worse as people push monk optimization while reaper will probably have very little left to gain. I would like to have seen monk changed in making positionals less punishing or something to that tune than a potency buff. Also needed heavier drg/nin buffs and a more moderate sam buff.
    (3)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xiu_Ye View Post
    All i get from this is that the change monk needed was to be less punishing/easier. Saying a class doesnt deserve to do damage just feels like jealousy to me. Balance shouldnt be based on the difficulty of the job imo. If you want to play a harder job play it, but all jobs should be balanced at high end. (You can balance the average player by adjusting how punishing aspects of the class are to raise the floor of skill while not affecting the ceiling.) Also to be quite honest if you simply get full uptime on any class you will beat like 80% of the playerbase for this game because it is so incredibly casual friendly. (Not necessarily a bad thing) The issue I have is that at high end monk is just devastating now. And I expect it to get worse as people push monk optimization while reaper will probably have very little left to gain. I would like to have seen monk changed in making positionals less punishing or something to that tune than a potency buff. Also needed heavier drg/nin buffs and a more moderate sam buff.
    I just fundamentally disagree.
    I think easier jobs should have a relatively stable dps and be a '' safe '' option.
    Harder jobs should have both a higher skill ceiling and higher dps ceiling.

    It sounds pretty logical to me.
    I mean I could just as easily turn it around on you and say that what you're saying just sounds like you think people should be rewarded for less effort and not have to try.
    In the end of the day I am talking about the Jobs potential not what the average player does or whatever.
    If you want to have an easier option then I think that's fine and I don't even think it's a problem if they have high dps.
    But I think that harder jobs should have the capacity to push higher at the cost of ease, I think that just makes for more interesting Job design too.

    And I think most people would agree that it doesn't feel good to put more effort into something and get less or even the same out of it as someone who puts in less.
    In the end of the day we're kinda all just monke lel https://www.youtube.com/watch?v=-KSryJXDpZo .
    But there's some logic in it I think and it's an understandable frustration and feeling.
    (0)

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