Last time on a long winded tank tale, stormblood is being released and Drks and Paladins have lost their identity, will the Devs pull something cool out and fix the problems?
Stormblood released and tanking is so easy a chimp could do it. What about the Drk's and paladins? Well the Devs decided they should lean into the idea of block with paladin and built mechanics around it, but then when asked if Drk are going to focus more on parry, they replied LMAO WTF is parry lets just bolt warriors fell cleave onto them and give them a ton of self heal. So Darks became ridiculously op in stormblood their self sustain was insane, the devs rightly decided to balance this in the next expac by removing most of the self heal.
Along comes Shadowbringer and the self sustain was rightly reduced on the Drks, the DRK's all cried out, Does this mean we will get our own mechanic and identity again? and the devs replied LMAO Nah we're just gonna bolt on this new pet feature we coded for Mech and you can be happy with that. Paladins block building mechanic was a step in the right direction, warriors are still ungaing their bungas and the new kid on the block, gunbreaker, got an actual decent mechanic, although let's face it they are dps with slightly more self sustain.
And so we walk towards the end on my boring post. The devs thought, I know it was broken and dumb when we had all that self heal on the DRK and so we had to nuke it, but how about we add it all to warrior and this time it will be different and not OP because reasons. Paladins have cool mechanics and nice animations finally, but sadly hit like noodles. Gunbreaker are still trying to tell everyone that they totally aren't dps with more health and DRKs have no self sustain, parry is a long forgotten thing of the past, their mechanics are just bolt on's from other classes that don't work nicely without the supporting movement set, and their class story has been stolen by the new DPS.
10/10 SE tanks designs been great.