Results -9 to 0 of 4812

Threaded View

  1. #11
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Casualty View Post
    They removed it because for a vast majority of the game and the entirety of Dark Knight's existence, no one used tank stance outside of the first 4ish GCDs, barring weird exceptions like losing a healer and needing to stabilize until they were brought back up. The only tank who was reliably doing any "stance dancing" was Warrior, as DRK/PLD both lost a GCD and MP to turn it back on, and PLD lost that again to turn it off.

    Grit had no interaction with your thesis of DRK being a magic tank. Speaking of which, they had only one ability that specifically mitigated magic damage, and three times as many that involved parry, but no one ever called them a "parry tank". Their defensive kit was not cohesive, but you definitely wanted them to tank over WAR back then, as WAR needed to spend their defensive abilities for their offensive rotation and DRK couldn't proc reprisal or low blow from an off-tank role.

    I do not think anyone wants to go back to when there was a "magic tank" and a "physical tank". PLD was in a rough spot in savage back then, and part of it was due to a lot of the alexander raid tiers had unblockable magic busters.
    From what I remember Tanks stance never cost you mana but i could be wrong, it did fire the GCD which was a pain. The point I was labouring at was, they act with a hammer when what they need is a scalpel, they remove things that didn't need removing, and replaced them with uniformity and boredom. for example make tank stance OGDC, add modifiers that change how your moves function based on stance. Literally anything other than turning Tanks into braindead DPS with more health roles. How about not making every boss fight a game of Dance Dance and have some environmental mechanics?

    Don't get me wrong DRk was a mess in heavensward, however it was FUN. playing the class for every expac and each time it's become less and less enjoyable.

    Also believe it was 2 or three moves were anti magic, they had dark mind. I can't remember the name but I'm fairly certain there was another magic resist buff and then delirium which used to debuff the opponents MIND.

    Also not expecting them to go back to being a parry tank or anti magic tank, but at least back then you weren't just a Warrior with a sword and a worse kit.
    (7)
    Last edited by Malthir; 01-27-2022 at 02:39 AM.