if you're playing with randos you have no room to complain unless they are literally incapable of playing or are intentionally playing wrong to troll. you want to hold people accountable via parsing? do it with a static.
this shouldn't even be a discussion considering how a near-borderline obsession with both parsers and other addons was one of the contributors to particularly famous mmo's fall from grace. instead of helping improve players all parsing did was create a barrier to entry to anyone new, making it difficult if not sometimes impossible to find a group willing to help you learn mechanics. it made your in-game time more like a 2nd job where you'd need to provide references from old statics and logs of previous content you ran, all just to play a game. it got so bad that the devs incorrectly assumed that end-game, ultra-parsing content where you needed an addon to track your healing/damage and act as a digital GPS telling you what to do and where to go is what people wanted.
my personal beef with parsing is that it discouraged people from thinking on the fly and coming with novel or otherwise creative solutions to situations or mechanics that would ordinarily be glossed over for the sake of speed. parsing can make things smooth and consistent but it quickly becomes an issue the moment the party hits the slightest bump. learning to handle things organically (including helping other players) instead of following a script is overall more important to making a pleasant community where the majority is - at the very least - capable of clearing content instead of a select few.
in MMOs there will be always people interested in the numbers, whether they be the equivalent of min-maxing powergamers from tabletop RPGs to people genuinely interested in statistics and the math behind it all. there will never be a way to stop parsers from logging and - as far as i am aware - the only methods that could detect parsers would be incredibly invasive anticheat system(s).
but despite my acceptance that parsers will always exist, i am in full support of discouraging usage of said parsers to gatekeep other players. you are free to treat the game as a job but you are not free to force other players to also treat it like one. there is nothing forcing you to remain in a group for any content that would require all 8 (or more) players to pull their weight as even the timeout is trivial at that point due to the fact that one usually would need to find another static which more often than not have a consistent schedule/day they play per week/month.
even then, there aren't enough people doing the sort of end-game content that would require intensive parsing on a consistent enough basis that would make a 30m timeout the end of the world, thus negating any penalty all the more.


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