My personal opinion.. I prefer more engaging aggressive healer I hoped SAGE will be next thing.. with aggressive game play but it turned out another copy healer with flashy skills.

I do not know why devs afraid of giving proper combo / burst phase to healers.. some will complain it is to complicated but you don't have to execute it flawlessly every time.. all we have healing skill 1 / healing skill 2 / healing skill 3 / healing skill 4 ..... with different formats but always does same thing.

I hope one day they give healer proper DPS rotation.. example.. GNB can stop while doing Contination rotation (with small dps loss if it is double weave) for damage mitigation.. why can't healer have same thing all they have to do stop combo and heal and resume combo. or.. Inner release phase with big burst and impactful combo.. with stacks just healer version they will have plenty of time consume their stacks if healing necessary.

But not everyone will agree with my opinion.. and majority of people apparently preferring simple healer game play.. so this is what SE giving us as healer: 1-3 dps skill and excessive amount of copy paste healing skill with minor alterations.