
Originally Posted by
Theox
As I believe the devs design healers to be optimal for high-end duties I can see why they don't want healers to have full on dps skills and rotations. Having a dps rotation means you now have to care about your uptime and be careful to not drop your combo, but unlike dps jobs healers also have to heal (hence the name), so that might lead to very weird situations where you have to decide whether you drop the combo or heal your party, which might lead to you a) losing a lot of potential damage, your combos etc b)wiping your party bc you didn't heal in time. While that might sound engaging and thrilling on paper, it's very hard to balance such a playstyle with how this game's combat is, so I don't think the devs want to dip their toes into that when they can just simply play it safe.
As a compromise, I do think healers need something to keep them busy with that feels rewarding, I don't know how people are playing whm and not gagging with the amount of unnecessary healing spells. How about we take half of those spells and give whm, I don't know, a spell that buffs damage? Mitigation spell? It's better than just being a healing bot, especially now when you do not need an excessive amount of healing.
I think the best healer in the game in terms of gameplay is ast, and it's by no means perfect, but it's busy and gives something to keep track of, and also provides utility for the party besides just being a heal bot (not to mention that ast's healing abilities are different and more skill-expressive, like timing your earthly star for the next big raid wide and things like that). That's a good place to start. Just give healers something besides healing, make it actually impactful and worth keeping track of and I think half of the people complaining would be satisfied enough.