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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It should also be noted Heart of Corundum is, arguably, better than Bloodwhetting in a single target fight but it's the combination of Thrill, Equilibrium and Holmgang that allow Warrior to pull off this nonsense.
    If you have 80,000 HP as a tank, and are taking an 80,000 buster.

    Heart of Corundrum: .85 * .85 = 57,800 damage taken + 900 potency healing. At ~1500 HP per 100 (lowballing), restore 13,500 health.
    Final HP: 35,700
    +Brutal Shell: 38,700

    Bloodwhetting: .9 * .9 = 64,800 - ~6000 (400 shield) = 58,800 damage taken + 1200 potency healing. At ~1500 HP per 100 (lowballing), restore 18,000 HP.
    Final HP: 39,200

    Please note that as damage intake lowers, the better healing potency is, likewise as damage intake increases, mitigation is better.

    This also assumes both tanks are already full HP. If they instead are down one auto attack worth of damage, Bloodwhetting wins out and it isn't even close.
    (2)
    Last edited by Kabooa; 01-25-2022 at 04:50 AM.

  2. #2
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
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    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    If you have 80,000 HP as a tank, and are taking an 80,000 buster.

    Heart of Corundrum: .85 * .85 = 57,800 damage taken + 900 potency healing. At ~1500 HP per 100 (lowballing), restore 13,500 health.
    Final HP: 35,700
    +Brutal Shell: 38,700

    Bloodwhetting: .9 * .9 = 64,800 - ~6000 (400 shield) = 58,800 damage taken + 1200 potency healing. At ~1500 HP per 100 (lowballing), restore 18,000 HP.
    Final HP: 39,200

    Please note that as damage intake lowers, the better healing potency is, likewise as damage intake increases, mitigation is better.

    This also assumes both tanks are already full HP. If they instead are down one auto attack worth of damage, Bloodwhetting wins out and it isn't even close.
    I just did the math myself.

    If you throw in your 30% (which you're supposed to do) to both jobs, you'd have to crit at least one of the heals (which you can force with PR or IC, mind) to significantly beat out what GNB can do in the span of 4 GCDs, even if you're assuming both tanks are 10k down from an auto. And if you crit that HoC heal, you'd have to crit two BW heals to significantly beat it.

    (mitigating another 10k auto after the TB with or without the 4s 10 and 15% buff active shifts it under 400ish HP in favor of GNB as well)

    With all that in mind, BW is much more likely to overheal over the span of 4 GCDs depending on what your healer does, which biases it vastly in favor of GNB, which is I say that HoC is better. Overheal is much less likely on GNB unless the buster doesn't bring you under half health.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AziraSyuren View Post
    And if you crit that HoC heal, you'd have to crit two BW heals to significantly beat it.
    Let's not forget that Warrior can force healing crits, though -- ~1.9 per minute via Inner Chaos.

    If you throw in your 30% (which you're supposed to do)
    You are not going to be throwing your 30% atop each 25s CD. To treat stacked mitigation (which would actually favor stat-based sustain all the more, just due to mitigation's anti-synergy due to multiplicity) as the basis for general comparison for skills with 14% of the 30%s' CD is... not terribly honest.

    BW is much more likely to overheal over the span of 4 GCDs depending on what your healer does, which biases it vastly in favor of GNB
    The more damage you take, as would benefit HoC over BW, though... the less likely BW is to overheal. If you put the extra 10k damage via autos into the equation, that's that much less a chance of overhealing.
    (1)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by AziraSyuren View Post
    I just did the math myself.
    Lets see. 30%, 10k down, another "10k" hit coming in while everything is active...

    Heart: .85 * .85 * .7 = 40,460.
    10k with: .85 * .85 * .7 = 5,057
    10k w/0: .85 * .7 = 5,950

    HP with: 24,483
    HP w/o: 25,376

    900 heal: ~13,500
    Crit@50% modifier: 20,250

    BW: .9 * .9 * .7 = 45,360 - 6000 (BW shield) = 39,360
    10k with: .9 * .9 * .7 = 5,670
    10k w/o: .9 * .7 = 6,300

    HP with: 24,970
    HP w/o: 25,600

    1600 healing potency: ~24,000 (We're 10k under, so there is no overhealing)

    GNB Final Total
    With: 37,983
    W/O: 38,876

    Critwith: 44,733
    Critwo: 45,626

    BruShell+: 6,000
    CB Shell+: 9,000

    Warrior Final Total
    With: 48,970
    W/o: 49,600
    ===================

    Show your math. I think it's off. Granted it's possible mine may be as well, but that's why its posted - so it can be critiqued.

    I'm also not going to use specific GCD usage, because that varies depending on when the ability is used. Gunbreaker during cartridge combo or Warrior during IR compared to one that isn't doesn't actually have anything to do with the strength of the individual cooldown.

    I'm also not going to include healer intervention. Seems irrelevant if you ask me, as an outside factor. it would be like saying "But if you have really good DPS players, then the boss died a minute earlier and this tank buster doesn't matter."

    Edit: Forgot to add Brutal shell. Also forgot any sort of crit table for Warrior, but frankly I don't think it needs it. Adding brutal shell prior was just a concession that it probably would be active going into a tankbuster, but that still depends on where the Gunbreaker is in the rotation compared to when the tankbuster is incoming.

    So in short, as long as the Gunbreaker crits absolutely everything, it is, in fact, better than a Warrior who crit nothing. Though if we were being fair, giving warrior both one Storm's Path and two Nascent criticals, well.

    I don't think we need to do that.
    (2)
    Last edited by Kabooa; 01-25-2022 at 06:50 AM.

  5. #5
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    math that is better than mine
    o
    I actually did do the math wrong lmao
    my b

    but uh, the reason I include healer intervention as a possibility is that (going off a few random logs in the fflogs top 100 around the 70-100 range) HoC tends to overheal for a lot less than BW does. Like, HoC has 7-10% overheal, whereas BW has upwards of 40-50% overheal, so almost half of BW's healing ends up going to waste. This still results in WAR having about 1.5x HPS overall (to self, it's much higher to party due to Shake's AoE heal), but unless I'm missing something, it doesn't actually seem to impact the party's overall HPS that much. Even the fastest speedkills of P4S so far have healers healing for roughly the same HPS, WAR or no. Both healers combined only have 70 more HPS in a top 5 party without a WAR than a top 5 with one, where you'd expect something with much more powerful healing to pick up a lot more slack than it really does considering its healing is literally free.

    The point I'm trying to make is that it's a lot better in theory than in practice.
    (2)
    Last edited by AziraSyuren; 01-25-2022 at 08:17 AM.

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by AziraSyuren View Post
    The point I'm trying to make is that it's a lot better in theory than in practice.
    And frankly, I don't think BW needs a nerf for single target.

    That's why I specifically call out the target scaling. Nascent in ShB was good, but it wasn't stupid, and I was expecting it to get nerfed moving into EW before we got media tour info and footage.

    Well now it's stupid, and I'd rather it not be stupid, but meh. Hopes aren't high.
    (1)