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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AziraSyuren View Post
    They'd have to nerf it to be one heal per target and nothing else for it to actually not be a lot worse in raids, which I am actually okay with if it gets insecure healer mains to shut the fuck up about it. I'd even argue Heart of Corundum already better than Bloodwhetting in raids.
    They literally need only revert its procedure to damage -> healing instead of flat healing per hit (seriously, even Overpower now heals for 320% what Decimate healed for before, and Nascent was already plenty strong back in ShB), tuned at a portion that keeps its single-target healing the same so long as the skill is well-managed.

    It wasn't hard back then to average over 800 relative potency per GCD for the duration of Nascent. Its duration has since been increased, but so has the frequency of IR to sync to it, and the removal of oGCD gauge costs means more spenders which means more Infuriates, which means more Inner Chaos casts, which in turn will again allow us to fill the increased duration of WAR's on-demand at over an average of 800 relative ppgcd (Inner Chaos itself is ~1340 at 1.5x Crit mod, under Storm's Eye, and each IR Fell Cleave is ~950).

    If absolutely necessary, to compensate for the potency nerfs, we could raise the damage -> healing percentile, but honestly... what with Equilibrium's healing being doubled and Nascent gaining mitigation and a shield... I'm totally fine with its healing being a less outside of optimized/banked play; the ceiling would still be there anyways.

    Quote Originally Posted by Alzinor View Post
    GNB got 2 charges of aurora which is more or less equivalent to equilibrium without the burst heal.
    That burst heal is 1200 potency. Between a 2200-potency heal (Equilibrium) on 60s and a 1200-potency heal (Aurora) on 60s with one extra cast per fight, I'll take the one that does 83% more over time, thanks. Most fights for which any of this would be relevant aren't under two minutes.

    Quote Originally Posted by Alzinor View Post
    Y but i can't equilibrium someone else, while gnb can aurora anybody in my team.
    Which is only really relevant if someone were to take more damage than you, the tank. If you want to make use of Equilibrium in an 8-man setting, that's as easy as using it before swapping out or after swapping in. We can't use Rampart on others, either, after all, but that doesn't prevent it from contributing, through us, to party mitigation.

    also your argument of " overpower now heals for 320%" who care about being healed for 320%
    Overpower healing "for 320% what Decimate healed for before" has nothing to do with max HP. Any reason why you're purposely removing the obviously connected three words immediately after?

    and that was what the old shb warrior was able to heal so your argument about " bring us back nascent flash warrior" would end up with the same result.
    No, it wouldn't be. You might as well say that because a party with 4 Dancers can theoretically still clear any Savage fight, they provide the same throughput as a Monk, Reaper, Red Mage, and Bard.

    Nascent previously had a hefty lead in dungeons and a noticeable lead in raids, but at least rewarded a few different degrees of skill. It (or "Bloodwhetting") now has a hugely increased lead, especially in dungeons, and rewards only one among all of those earlier aspects.

    The difference between ShB Warrior's sustain and EW's is the difference between being able to theoretically cheese mechanics and being able to easily do so, or practically between duoing current content and soloing it. That's significant. And there's no need for that degree of excess nor for yet another area of reward being removed in favor of brainlessness.
    (3)
    Last edited by Shurrikhan; 01-24-2022 at 12:45 PM.