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  1. #31
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    One thing that angers me, is why can't devilment just turn to starfall dance after I press it. Does starfall dance really need to be another button. I can never use devilment while starfall dance is available, and I can never use starfall dance while devilment is available.
    (4)

  2. #32
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    One thing that angers me, is why can't devilment just turn to starfall dance after I press it. Does starfall dance really need to be another button. I can never use devilment while starfall dance is available, and I can never use starfall dance while devilment is available.
    Because they are different category, I guess. Devilment is an ability while Starfall is a weaponskill.
    (1)

  3. #33
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neri View Post
    Because they are different category, I guess. Devilment is an ability while Starfall is a weaponskill.
    That's not a very good reason.
    (1)

  4. #34
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    That's not a very good reason.
    /shrug. It is what it is.
    (1)

  5. #35
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shuuli View Post
    You can no longer use your AOEs from 2 target as we used to.
    Cascade: 180 potency ST vs Windmill: 100 potency/target AoE = 200 potency on 2 targets
    Fountain: 240 potency ST vs. Bladeshower: 140 potency/target AoE = 280 potency on 2 targets
    Reverse Cascade: 240 potency ST vs. Rising Windmill: 140 potency/target AoE = 280 potency on 2 targets
    Fountainfall : 300 potency ST vs. Bloodshower: 180 potency/target AoE = 360 potency on 2 targets
    Fan Dance: 150 potency ST vs. Fan Dance II: 100 potency/target AoE = 200 potency on 2 targets.

    You might want to double check your math.
    (0)

  6. #36
    Player
    M0rrigan's Avatar
    Join Date
    Sep 2020
    Posts
    55
    Character
    Namie Amuro
    World
    Louisoix
    Main Class
    Dancer Lv 90
    I like that we don't have to do AoE procs during flourish anymore. I never liked the idea of melee skills on a job that has dmg taxed because of ranged physical label. But they removed part of the GCD rotation with higher potencies with no compensation (I don't count Fan Dance IV and Starfall Dance because they're new abilities from raising the level cap, just like every single job, but dancer lost part of their rotation as well and Starfall has 2 minutes cooldown.)

    As for button gloat, it would be nice if Fan Dance IV and Starfall Dance shared the same keybind/button as their trigger buffs. Not that it matters much because dancer doesn't have that many skills to begin with and the removal of AoE procs, but still a nice QoL change.

    Improvisation is still bad. Fights don't have enough downtime to stack it, even less for the new added regen and barrier, which aren't even needed. Not even worth on a prepull because you're gonna annoy your whole party with long countdowns as you also need 15s for standard step prepull, and then most bosses don't even do raid wide fast enough for it to heal or mitigate anything (and during an AoE you don't have time to stack it and you lose so much dps.) And your regular healer mitigation is enough, even Shield Samba would be a better use there as a dancer.
    I personally would make Fan Dance abilities give some sort of new stacks, which would count for the Improvised Finish stacks to have an extra instant cast (but not use because you have to stack it first) utility ability since it has 2 minutes cooldown, with better potencies.

    Since dancer barely gained anything with the addition of new damage skills due to losing part of its damage rotation and they rely on the job they're partnered with, I'd say buff Standard Finish's effect to 10% at least.
    (1)

  7. #37
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,991
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by M0rrigan View Post
    I like that we don't have to do AoE procs during flourish anymore. I never liked the idea of melee skills on a job that has dmg taxed because of ranged physical label. But they removed part of the GCD rotation with higher potencies with no compensation (I don't count Fan Dance IV and Starfall Dance because they're new abilities from raising the level cap, just like every single job, but dancer lost part of their rotation as well and Starfall has 2 minutes cooldown.)
    They didn't just flat out remove abilities from DNC's level 80 rotation, they also nerfed Standard Finish from 1000 to 720 potency and Technical Finish from 1500 to 1080 potency.
    (0)

  8. #38
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    They didn't just flat out remove abilities from DNC's level 80 rotation, they also nerfed Standard Finish from 1000 to 720 potency and Technical Finish from 1500 to 1080 potency.
    They also did same thing to literally any other physical job, since the way they calculate physical damage is different now. MCH's drill and air anchor were 700p before, now they are 560p. Sam's midare is reduced to 660. Fell cleave is reduced to 460.

    So its not really a nerf, just changed numbers to accompany new formulas.
    (1)

  9. #39
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Dancer should be the lowest personal dps but it's rDPS is behind BRD and that's a no no. I guess in a way that they're making BRD a group buffer and DNC the single target buffer (except the need to buff dance partner and add more single target buffs like Devilment).

    I'm more or less okay with how Florish turned out, I suppose the devs wanted it to be consistent.

    Tillana hits like wet paper and so does Standard Step. I think that DNC gets a little bit aggressive during burst windows but it was like thay to begin with just moreso now.

    I think DNC will just get potency changes for now and it'll be small likely.
    (1)

  10. #40
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    I'm hoping for a decent potency buff... I don't want it to be super OP, but I fear that when I join a dungeon/trial people think "Oh no, a dancer".
    (0)

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