
Indeed I miss the 4 flourish CD too. It's fun to see us dance around the field. You are right, it's becoming a little fast pace with Endwalker.I know people like that sort thing but I really don’t like that Improvised Finish is only ever usable when there’s literally no enemies present to fight (transition/downtime). I mean a skill that’s good to use during those times is great, but developing a battle skill you’re only supposed to use when you’re not fighting anything seems like a bit of a waste to me.
I do kinda miss Flourish proc’ing both single target and aoe together too. It feels like the job is much less ‘fast-paced’ and more ‘spammy’ than it was before. It still feels disappointing using Devilment, Technical Step, Tilana (which is just plain weird lol), and Flourish, then once you’ve use your two single target procs it’s like ‘oh well I guess that’s it lol’
I think they should have reduced Florish's CD if they're gonna decrease 4 GCD procs to 2 GCD procs.
I don't mind the low potency but the downtime is horrible than BRD and MCH with new Florish.



Improvisation is the biggest head scratcher for me. Now there isn't anything wrong with an ability that requires you to standstill and charge up; the issue is the DPS loss vs Reward.
I have two ideas for that:
1) Have an AoE zone around the dancer that provides a small regen/barrier while the dancer builds up a 4 stack DPS bonus for the party.
2) Flip it and have an AoE zone around the dance that provides a DPS bonus while the dancer builds up the current 4 stack Regen/Barrier.

Since they reduced the potency of the AOE attacks there is actually very few occasions outside dungeon mob pulls when I actually use AOEs at all. It is just not worth it. It is faster to dps enemies one by one honestly.
You can no longer use your AOEs from 2 target as we used to.
I also have no idea why we have improvisation. Very few times can I use it and even then it feels kinda underwhelming...
I hope they will do some great changes as they promised DNC will see some buffs due under performance...

Indeed, the AOE is much weaker and not as useful. You are right, other than dungeon mobs, it hard to find the right situation to use AOE flourish. I am hoping they would consider change too.Since they reduced the potency of the AOE attacks there is actually very few occasions outside dungeon mob pulls when I actually use AOEs at all. It is just not worth it. It is faster to dps enemies one by one honestly.
You can no longer use your AOEs from 2 target as we used to.
I also have no idea why we have improvisation. Very few times can I use it and even then it feels kinda underwhelming...
I hope they will do some great changes as they promised DNC will see some buffs due under performance...






Why does there need to be a situation to use the AOE skills outside of AOE situations? It's no different to any other job that has AOE skills you never use against a single opponent.
The only difference is that DNC can combo with a mix of single and AOE attacks as the situation demands – that being primarily when the number of monsters in a dungeon pack thins out or the whole pack dies just before a boss, or the other way around if you have leftover procs after a boss or you're dealing with an adds phase.
MNK has always had the ability to have its single attacks follow AOE attacks and vice versa, and the AOE attacks are still weaker with no reason to be used in a single-target setting.
Edit: RDM is also quite similar with its dualcast mechanism meaning you can choose to cast any combination of single and AOE spells in each pair, according to the situation, but will never use your AOE skills in a boss battle. All the mages are like that really, even though the others don't have combos as such.
Last edited by Iscah; 01-18-2022 at 11:31 AM.
Cascade: 180 potency ST vs Windmill: 100 potency/target AoE = 200 potency on 2 targets
Fountain: 240 potency ST vs. Bladeshower: 140 potency/target AoE = 280 potency on 2 targets
Reverse Cascade: 240 potency ST vs. Rising Windmill: 140 potency/target AoE = 280 potency on 2 targets
Fountainfall : 300 potency ST vs. Bloodshower: 180 potency/target AoE = 360 potency on 2 targets
Fan Dance: 150 potency ST vs. Fan Dance II: 100 potency/target AoE = 200 potency on 2 targets.
You might want to double check your math.
DNC should get something on later patch (and brd and mch too i think), also... dont want to be that guy but shouldnt you post this on DPS class section? lol

Wait? There’s different section? I didn’t know. I’ll check it out, thank you!
Also…. You did become that guy but all is good lol ������!
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