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  1. #1
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    I dont main DNC, but right now I'm leveling it (on the road to all lvl 90) and after using a calculator on my combat log, I see the numbers, and yah, its bad, on avg. I'm bellow most people by 1/4. I cant even imagine how that feels when you main it. :C
    (4)

  2. #2
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Escalon View Post
    I dont main DNC, but right now I'm leveling it (on the road to all lvl 90) and after using a calculator on my combat log, I see the numbers, and yah, its bad, on avg. I'm bellow most people by 1/4. I cant even imagine how that feels when you main it. :C
    You're very kind Escalon. I am not a DNC main myself but I run DNC from time to time to change flavors. Yes, me too, I do feel the DNC main.
    (0)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,362
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I wish the new procs weren't just pseudo 60/120s cooldowns
    I want more procs in my proc based job, make them come from feather dance 3 or something so our rotation is more interesting
    Though sadly we'll just get a 10 potency buff and they'll call it a day because "ranged physical tax" oh well
    (1)

  4. #4
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reimmi View Post
    I wish the new procs weren't just pseudo 60/120s cooldowns
    I want more procs in my proc based job, make them come from feather dance 3 or something so our rotation is more interesting
    Though sadly we'll just get a 10 potency buff and they'll call it a day because "ranged physical tax" oh well
    Im keeping my hope to moderate too. Buffing has always been somewhere around 10 to 30 potency. We'll see what they want to do with DNC
    (0)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,093
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by justinhuang View Post
    As of now, both AOE and single attack of flourish are shared and did not has the intention of adjustment for 6.0 which is, I am paraphrasing, allowing for us to use either AOE melee or single version base on situation. As of now, AOE version deal less dmg than single version to single enemy. That means it does not has the effect of allowing us to use for melee range. I can't say much for keyboard players, but for me, who use controller, I need to add two flourish on hot bar, one next to aoe and other next to single, just so I don't clip.
    I don't understand what the problem is. The single and AOE attacks are still separate skills and you can choose to use one or the other as the situation requires, instead of always following a single attack with a single attack.

    I also play on controller and I haven't had to rearrange anything. There's no need to put the AOE buttons on the top hotbar – the fact that the single attacks are available to use tells you that the AOE versions are available too.

    I have combo step 1 on O, step 2 on X, then the two flourishes on Triangle and Square. Single target set on the top hotbar, AOE underneath when I press R2-L2.

    Have you set up your controller to use R2-L2 combo and double-tap to have additional hotbars available?
    (1)

  6. #6
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iscah View Post
    I don't understand what the problem is. The single and AOE attacks are still separate skills and you can choose to use one or the other as the situation requires, instead of always following a single attack with a single attack.

    I also play on controller and I haven't had to rearrange anything. There's no need to put the AOE buttons on the top hotbar – the fact that the single attacks are available to use tells you that the AOE versions are available too.

    I have combo step 1 on O, step 2 on X, then the two flourishes on Triangle and Square. Single target set on the top hotbar, AOE underneath when I press R2-L2.

    Have you set up your controller to use R2-L2 combo and double-tap to have additional hotbars available?
    The problem itself is, like I mention, we need to use AOE for multiple enemies only. AOE on single is a huge lost. If they buff AOE up to single and has a higher dmg falloff, the dmg may be equivocal. It's not align to what 6.0 DNC hoping to be: to able to use flourish in any kind of situation. Let say they buff up to be as high as single, during intense choreograph fight, you won't have to double tap cross tap trigger to use flourish single. An AOE version is just as good for you as single. Just for the fun sake, now you can either melee or range.

    Yes, I do have double tap trigger Hotbar. Though as of now, it's not as intuitive like SHB DNC.

    If they give us 4 CD of flourish like SHB, from my perspective, it would be more fun to dance around the field anyway. I do not believe 4 CD of flourish was a problem back then. Even if the fight is intense and you need to stay far, the 4 CD allow us to used whatever best for us first. Now if you miss click, that's it. So I am scratching my head on why they make this drastic change.
    (0)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,093
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by justinhuang View Post
    The problem itself is, like I mention, we need to use AOE for multiple enemies only. AOE on single is a huge lost.
    Yes, but you don't have to use AOE skills on single targets. You have a choice whether to spend that flourish proc on a single or AOE attack. It works exactly the same as it did pre-EW except that Flourish triggered all four skills separately instead of two choices of single or AOE.

    AOE skills are always weaker per enemy than single-target skills, as far as I'm aware. I'm not sure why you need an exception here.
    (2)

  8. #8
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Iscah View Post
    Yes, but you don't have to use AOE skills on single targets. You have a choice whether to spend that flourish proc on a single or AOE attack. It works exactly the same as it did pre-EW except that Flourish triggered all four skills separately instead of two choices of single or AOE.

    AOE skills are always weaker per enemy than single-target skills, as far as I'm aware. I'm not sure why you need an exception here.
    but that was literally not the case.

    In shadowbringers, singletarget damage of AoE procs was higher than their respective 1-2 ST combo skills, and for it to work in aoe they added cleave effect to it. In 5.1, where they buffed dancer, Cascade dealt 250 potency, Rising Windmill dealt 300; Fountain dealt 300 and Bloodshower did 350. So when you used flourish, you used all 4 procs, instead of only using singletarget ones. Not using Rising Windmill and Bloodshower was just gimping your damage for no reason. If anything, there was no reason to use singletarget skills in aoe, just not other way around.

    Now they turned both aoe procs into pure aoe skills that have no reason to be used in singletarget, and grouped 4 procs into 2. Flourish literally lost 2 strong gcds when its used, and Starfall Dance only compensates for one of lost gcds every 2 minutes.

    Thats what people are talking about. You used both aoe and st procs on bosses, and now there is no reason to since aoe procs suck.
    (4)

  9. #9
    Player
    GaleMex's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    60
    Character
    Tyr Hawke
    World
    Balmung
    Main Class
    Machinist Lv 90
    As it stands, dancer is basically just worse bard. Lower DPS, both personal and raid wide, while providing the same exact utilities to the team (the difference being that dancer has a little more healing in Curing Waltz. Improvisation also has a HoT and a shield, but Improv is only ever used during transitions and downtime. For example, there's no room to use Improv in P1S or P2S, so Improv's practicality is niche at best). Dancer absolutely, unquestionably, needs potency improvements across the board. Fortunately they seem to agree and its being targeted for buffs in 6.08!
    (2)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I know people like that sort thing but I really don’t like that Improvised Finish is only ever usable when there’s literally no enemies present to fight (transition/downtime). I mean a skill that’s good to use during those times is great, but developing a battle skill you’re only supposed to use when you’re not fighting anything seems like a bit of a waste to me.

    I do kinda miss Flourish proc’ing both single target and aoe together too. It feels like the job is much less ‘fast-paced’ and more ‘spammy’ than it was before. It still feels disappointing using Devilment, Technical Step, Tilana (which is just plain weird lol), and Flourish, then once you’ve use your two single target procs it’s like ‘oh well I guess that’s it lol’
    (8)

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