Quote Originally Posted by Kalaam View Post
To make an analogy, I will use DnD 5e. Wait a moment, you'll get what I mean in a second.
Let's say you want to play a survivalist, a character super good at tracking down things and finding ressources in an hostile environnement, lost in the jungle etc. You pick a druid or a ranger, get a good rank in survival and nature, take spells and abilities that makes it easier to navigate and find your way.

But in actual sessions, it just means that this whole part of the adventure is trivialized and made irrelevant by your character. You made this character because you wanted to experience exploration and survival, but their abilities make it so easy that it'll likely be ignored completely. Paradoxically, if you enjoy that survival, exploration, getting lost and finding food etc aspect you are better off playing a character that is NOT built to do this thing.

Healers are kind of in the same situation. I assume most healer mains play healer because they enjoy healing and managing the survival of their party. But if the fights are too easy/their tool too powerful, they won't have much to do or to enjoy.
Imagine if a DPS killed all the ennemies a third of the way into their rotation. As if everything was like floor 55 of palace of the dead. That's what healers are complaining about.
I mean, sort of? That's kind of a separate issue.

Instead, if you want to use a dnd analogy, imagine that you pick up cleric thinking that you want to heal people. But then when you start actually playing, it turns out everyone heals themselves as a natural part of doing damage, so you never need to invoke any of your curatives. The tank gets hit for 20hp on the enemy's turn, but then on his next turn he heals himself for 100hp by hitting that enemy. But the GM promises that every 7 months, there will be a boss fight that the tank can't heal through.

dnd cleric at least has better damage options and brings a lot to a group outside of healing, though.