Quote Originally Posted by Risvertasashi View Post
First point is a strawman argument.

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As for p3s, sure. Don't you see how absurd your argument is, though?

Hey if you do savage, and not even that but one of the last two fights. "Hey guys healers are absolutely needed in two of the 10 current trial/raid fights, you're absolutely not getting by without a healer in 20% of current content. Pay no attention to being complete deadweight in non-high end content...". Yep...
No it isn't.

You're essentially putting all the blame on tank sustain and mitigation being too high, thus impacting healer gameplay. I'm simply countering that by pointing out the sheer bevvy of healer oGCD is an equally if not bigger contributor factor to that same problem. To cite my original post, what does nerfing all the tank sustain accomplish? P1N will still remain a laughable joke for healers who will spam their nuke and nothing else. All that's changed is a reduction in tank's gameplay.

Regardless, did you actually read my argument? Because you missed this part:

Quote Originally Posted by ForteNightshade View Post
P3S is an excellent example of making outgoing damage threatening to the tanks. Even in normal, the OT gets absolutely shredded. Unfortunately, consistent damage like this is incredibly rare.
The crux of my point is this design philosophy shouldn't be exclusive to Savage but featured in every level of content because it actually puts our kits to work, albeit still not to the extent it probably should. Once again, we're rooting back to the actual issue here: outgoing damage is embarrassingly low, and simply can't overcome both the toolkits tanks and healers possess. It's a mutual problem not an exclusive one.