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  1. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ForteNightshade View Post
    -snip-
    Why not both?

    Reduce tank healing at least to pre-EW levels. And increase damage so healers have more to do. It's not like fights having very low healing requirements is a new complaint...

    Quote Originally Posted by Deceptus View Post
    1) Add more tank swap mechanics to normal raids. The reason this (solo killing) can be done, outside of adding enrages, is because tank damage is too low.

    Putting a debuff on a tank that can only be negated via a tank swap stops that sh!t ricky tick. Hell, in most content that 2nd tank is a Blue DPS, only there to keep enmity in case the MT dies.
    The problem is that this assumes a tank soloing current full-party content is the problem. It's not; it's a symptom. If you make it so "Well now a tank literally can't solo it; they'd have to duo it instead", you haven't fixed the issues at the root.

    Enrage would make DPS necessary, but not healers. I've already been forecasting that solo heals or no heals will be very popular this expac if design continues as is, outside of cases where mechanics may force 2 healers (eg healer-split-stacks in p2s, for instance)
    (7)
    Last edited by Risvertasashi; 01-23-2022 at 03:35 AM.