Results 1 to 10 of 303

Hybrid View

  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    All of these issues can be readily solved with two simple additions:

    1. Significantly higher outgoing damage so tanks simply can't solo content like this, specifically Normal modes. It's absurd that even in a damage I can take a split stack solo and not even lose half my HP with only Reprisal running. That should outright kill me if not come incredibly close with big CDs running. The fact it doesn't is a far bigger issue than tank self-healing. They shouldn't be in a position to heal that much to begin with.

    2. Put enrages back in normal modes. There's absolutely no reason P1N should last an hour, or that any fight can be a 25+ minute struggle with 40 raises being thrown out. With a hard enrage, you completely nullify tanks even attempting something like this without neutering their gameplay. Once again, the solution shouldn't be to make tanks glorified DPS who occasionally press Vengeance if even that. It should be to fix the issue so both tanks and healers actually have a purpose beyond being weaker damage dealers.
    1) Add more tank swap mechanics to normal raids. The reason this (solo killing) can be done, outside of adding enrages, is because tank damage is too low.

    Putting a debuff on a tank that can only be negated via a tank swap stops that sh!t ricky tick. Hell, in most content that 2nd tank is a Blue DPS, only there to keep enmity in case the MT dies.

    2) Add Doom to more normal raids that needs to be cleansed. This also requires healers to be present (or bards )

    Basically there are multiple ways to mitigate this kind of gameplay and the FFXIV Devs have blatantly refused to do any of them and have negated the entire healing role because of it.
    (23)
    Last edited by Deceptus; 01-23-2022 at 02:58 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have been saying this for months. I saw it all the way back in Shadowbringers launch and it is even MORE prevalent today.

    DPS and enrage being the main focus to encounter design needs to be adjusted.

    1. Tanks need to TAKE MORE damage, auto attacks need to FREAKING hurt!
    2. Healers need to sweat trying to keep the party alive and barely any time to DPS. Maybe throw DOT out once it a while.
    3. DPS need to encounter MORE DPS specific mechanics while trying to keep uptime.

    Enrage should have a soft enrage and full enrage.

    Once the savage boss goes through it's full repertoire of attacks....it starts over....but with a soft enrage. 20% more damage output for 3 min or so until FULL enrage.

    Tanks will most likely re meld into full tenacity
    Healers will meld into piety
    DPS...well nothing changes...

    DPS race is no longer the focus of the game.

    I don't know how many times I take a shared tank buster from p2s....and literally solo it like it's nothing. Taking tethers to the face...and just laugh at them.

    I should feel scared to take a buster to the face. Instead I....yawn...
    (8)