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  1. #1
    Player
    ThorneDynasty's Avatar
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    Gisela Thorne
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    Zodiark
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    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Yeah, I hate tank rotations too.
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    (13)
    Last edited by ThorneDynasty; 01-22-2022 at 05:16 AM.

  2. #2
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    Didn't say otherwise. The manner that we fix the problem is as important as recognizing the problem exists.

    And that's fine. Far be it from me to try and break your fun.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    Unless immediately replacing a DoT or badly overcapping a buff's duration has suddenly become a contextually viable strategy, that is exactly how each tank works. They just spend a lot more buttons on the same non-decisions and their ability to hit anything else during GCDs are determined by durations rather than durations and contexts.
    DRK has only one offensive GCD ST choice between gauge spenders; it just happens to spend 3 buttons (Hard Slash -> Syphon Strike -> Souleater) on it instead of 1 (gauge), meaning it gets two fewer actual actions. Much the same can be said for AoE (Unleash -> Stalwart Soul in place of Holy). Naturally (i.e., without Delirium or Blood Weapon), DRK generate a gauge spender every ~21.25 seconds by which to use a "ST Action #2," admittedly a bit more often than a healer. Choice count: equal. Button cost: Double or greater. And the kit size and depth are not compensated for that cost.

    PLD: DoT (3 step; takes 3 buttons). Filler (6 step; takes 3 buttons). Ranged filler (4-5 steps; 1-2 buttons). Ranged DoT (3-4 steps; 1-2 buttons). You maintain your DoT and otherwise follow your filler sequence. The only added points of control are the timing of Requiescat (the action, not the phase) and Atonement count once per minute if you'd otherwise risk desync.

    GNB: Better combo on a 30s CD (6-step; takes 2 buttons, down from 4 in ShB). Filler combo (3-step; takes 3 buttons). Far more frequent bankable spenders, though.

    WAR: Better combo on a 30s two-charge CD, effectively (3-step; takes 3 buttons). Filler combo (3-step; takes 1 further button). Twice-bankable spender.
    Apart from perhaps GNB, most tank gameplay (yes, easily 80+%) is just hitting filler combos in their various forms. Heck, if playing with mods, that filler play, and the vast majority of GCDs used, would be literally one button.

    That's not to say such is satisfying, far from it, but it does indicate that perhaps the best way to invigorate tank and healer gameplay aren't merely to give them more button hoops through which to perform the same non-decisions but instead give them actual decisions pertinent to their roles.
    (4)

  4. #4
    Player
    ThorneDynasty's Avatar
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    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Unless immediately replacing a DoT or badly overcapping a buff's duration has suddenly become a contextually viable strategy, that is exactly how each tank works. They just spend a lot more buttons on the same non-decisions and their ability to hit anything else during GCDs are determined by durations rather than durations and contexts.
    DRK has only one offensive GCD ST choice between gauge spenders; it just happens to spend 3 buttons (Hard Slash -> Syphon Strike -> Souleater) on it instead of 1 (gauge), meaning it gets two fewer actual actions. Much the same can be said for AoE (Unleash -> Stalwart Soul in place of Holy). Naturally (i.e., without Delirium or Blood Weapon), DRK generate a gauge spender every ~21.25 seconds by which to use a "ST Action #2," admittedly a bit more often than a healer. Choice count: equal. Button cost: Double or greater. And the kit size and depth are not compensated for that cost.

    PLD: DoT (3 step; takes 3 buttons). Filler (6 step; takes 3 buttons). Ranged filler (4-5 steps; 1-2 buttons). Ranged DoT (3-4 steps; 1-2 buttons). You maintain your DoT and otherwise follow your filler sequence. The only added points of control are the timing of Requiescat (the action, not the phase) and Atonement count once per minute if you'd otherwise risk desync.

    GNB: Better combo on a 30s CD (6-step; takes 2 buttons, down from 4 in ShB). Filler combo (3-step; takes 3 buttons). Far more frequent bankable spenders, though.

    WAR: Better combo on a 30s two-charge CD, effectively (3-step; takes 3 buttons). Filler combo (3-step; takes 1 further button). Twice-bankable spender.
    Apart from perhaps GNB, most tank gameplay (yes, easily 80+%) is just hitting filler combos in their various forms. Heck, if playing with mods, that filler play, and the vast majority of GCDs used, would be literally one button.

    That's not to say such is satisfying, far from it, but it does indicate that perhaps the best way to invigorate tank and healer gameplay aren't merely to give them more button hoops through which to perform the same non-decisions but instead give them actual decisions pertinent to their roles.
    Yeah, but that's not what filler means. You mostly can't substitute GCDs with whatever and not have it throw you off. Keeping up your combo is important to keeping your overall rotation flowing. There's an inherent interactivity to that too since you aren't just fighting training dummies, but need to find ways to line it all up when mechanics try to throw you off it. For DRK and WAR it might be more true, but PLD? There's not 1 extra 1-2-3 combo in it's rotation you can skip without immediately going off script.

    It will never matter if you miss a glare cast outside of that single glare cast. It's pure filler.
    (1)
    Last edited by ThorneDynasty; 01-22-2022 at 08:23 AM.

  5. #5
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Yeah, but that's not what filler means. You mostly can't substitute GCDs with whatever and not throw you off.
    As in "don't hit prescribed filler combo button 3, part of the same exact decision, until after prescribed filler combo button 2, which will only ever be used in that exact context but will never be worth clipping short or restarting" (apart from the aforementioned Atonement per minute)?

    See, again, the difference between actual complexity and mere convolution.

    Tank DPS play is similarly just "higher value GCD option" vs. "fallback, lesser GCD option," just as per our DoT (higher ppgcd, constrained by duration) and fill. They each lack reason and/or ability to resequence combos to different contextual ends (e.g., for positionals, burst realignment, etc.), beyond the aformentioned PLD filler combo trim.

    Keeping up your combo is important to keeping your overall rotation flowing.
    They're one and the same thing.

    There's an inherent interactivity to that too since you aren't just fighting training dummies, but need to find ways to line it all up when mechanics try to throw you off it.
    Not really, no. Until such a time as missing a GCD or two could cause you to skip an entire section of your combo, there's literally no effect on your play, only delay. That may be more punishing, or less punishing, than when all but 1 GCD in 12 has the same ppgcd, but if it doesn't ultimately create an competitive opportunity for divergent play...

    It will never matter if you miss a glare cast outside of that single glare cast. It's pure filler.
    Nor will hitting a Maim, etc., a GCD late change the script you'd play by.
    (1)

  6. #6
    Player
    ThorneDynasty's Avatar
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    Gisela Thorne
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    Zodiark
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    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    They're one and the same thing.
    Your weaponskill combos are a part of your rotation, they definitely aren't synonymous.


    Not really, no. Until such a time as missing a GCD or two could cause you to skip an entire section of your combo, there's literally no effect on your play, only delay. That may be more punishing, or less punishing, than when all but 1 GCD in 12 has the same ppgcd, but if it doesn't ultimately create an competitive opportunity for divergent play...
    Exactly. You are actually punished for missing steps in your combo in the long run. You aren't just losing just that GCD, because you want to avoid delaying your entire rotation too.

    Nor will hitting a Maim, etc., a GCD late change the script you'd play by.
    As you noticed I was talking about PLD and GNB, so why you keep bringing up DRK or WAR I don't know. Anway, if it's a step in your set rotation it's by definition not filler - filler is what you fill gaps with, the moments where you have nothing else to do.
    (1)
    Last edited by ThorneDynasty; 01-22-2022 at 08:48 AM.

  7. #7
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    You are actually punished for missing steps in your combo in the long run. You aren't just losing just that GCD because you want to avoid delaying your entire rotation too.
    Even when every GCD is of equal potency you are punished for missing steps in the long run and do not want to delay further offensive GCDs. The additional reason varied ppgcd gives not to delay your rotation (though, again, it does not constitute a decision, since you literally cannot skip ahead in that rotation [obligatory mention of PLD filler trim exception]) is if it'd bottleneck other actions with constrained GCD-tie-ins, such as Life Surge or Reassemble.

    As you noticed I was talking about PLD and GNB, so why you keep bringing up DRK or WAR I don't know.
    "Maim, etc." was an example (hence the "etc") of a GCD within a tank combo. And if your examples are only applicable to aspects of two tanks...

    Anway, if it's a step in your set rotation it's by definition not filler - filler is what you fill gaps with, the moments where you have nothing else to do.
    That's exactly how tanks' only or lower-potency-per-execute combos are used, though? Taking n steps to perform a single, not-adjustable decision doesn't make them any less a mere rote fallback.
    (3)

  8. #8
    Player
    ThorneDynasty's Avatar
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    Gisela Thorne
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    Zodiark
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    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Even when every GCD is of equal potency you are punished for missing steps in the long run and do not want to delay further offensive GCDs. The additional reason varied ppgcd gives not to delay your rotation (though, again, it does not constitute a decision, since you literally cannot skip ahead in that rotation [obligatory mention of PLD filler trim exception]) is if it'd bottleneck other actions with constrained GCD-tie-ins, such as Life Surge or Reassemble.


    "Maim, etc." was an example (hence the "etc") of a GCD within a tank combo. And if your examples are only applicable to aspects of two tanks...


    That's exactly how tanks' only or lower-potency-per-execute combos are used, though? Taking n steps to perform a single, not-adjustable decision doesn't make them any less a mere rote fallback.
    Filler doesn't have anything to do with decision making, it's about whether an action is a integral step in the rotation.
    (1)