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  1. #41
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Navnav View Post
    Lemme know when you try another game and realise that healing is not like this in anything else you play, and for good reason. You guys play this game in a bubble, like it is genuinely mind blowng. Even the developers don't agree with you, but here you all are...
    Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
    I must be high idk
    (2)

  2. #42
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    That's what the thread is about. GCD healing shouldn't be a DPS penalty, we need mechanics that reward us for GCD healing even if its as boring as "Malefic cast after benefic deals 500 potency damage".
    Why, though? Just give us more to heal and our more frequently/integrally causing people to not die would be relative raid DPS increase aplenty. That tack also allows us to tune Healer damage potency per GCD higher.

    At present, we suffer from much the same tax as tanks, in that, because of having so much free healing available, we're never not also generating cure potency, regardless of spending 100% of GCDs on damage and our maximal damage is reduced accordingly, just as a tank is taxed for their passive mitigation (which composes the vast majority of their mitigation, actually) and opportunities afforded by their having so much higher eHP even prior to active mitigation. Reduce the free healing and we can actually more purely spend non-healing GCDs on non-healing tasks, instead of simultaneously generating some 4k oGCD healing potency per minute even when spending every GCD offensively and having our damage reduced accordingly.

    That's not to say reducing oGCD healing wouldn't require changes in turn to allow for similar healing burst, responsiveness, or mobility to what oGCDs presently provide, but if we're tired of Glare spam, the solution isn't to simply reduce the offensive/longer-term punishment of GCDs spent on healing, since they still should and will be minimalized regardless, but to give more that requires other ways of spending our GCD and perhaps add in some offensive GCD variance besides.
    (3)
    Last edited by Shurrikhan; 01-22-2022 at 02:50 AM.

  3. 01-22-2022 03:45 AM

  4. #43
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I honestly wouldn't mind if they removed GCD healing entirely, except for perhaps one tank upkeep heal for lower levels.

    Obviously that's a big take, so what I mean is if they embraced healer dps and designed to work with it instead of pretending it didn't exist. Dps would be mainly GCD based. They could add more engagement to that dps (I don't mean rocket science complexity, just make it more interesting), then have healing as something you weave between those GCD casts. This means the role has a decent apm and flows well. Dps neutral GCD's like Lilies (if improved) or Macro/Pneuma would be fine too. They would need to bolster the oGCD kit where it might be lacking (especially WHM) so that encounters could be beaten with just oGCD's.

    What this would result in is a role where resource management is actually important. No more blind Medica II spam. You couldn't just blow 3 oGCD raid heals at the first scratch either. You'd need to space out, combine and utilize your tools well and you'd be rewarded for it.

    Trying to make Medica or Benefic II or Succor rewarding is an exercise in futility. They'd outright have to stick 300 potency on them. But then you'd spam them more than ever. I think it's time to accept healers are Battle Clerics in this game and try to design around that type of gameplay.
    (10)

  5. #44
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I honestly wouldn't mind if they removed GCD healing entirely, except for perhaps one tank upkeep heal for lower levels.

    Obviously that's a big take, so what I mean is if they embraced healer dps and designed to work with it instead of pretending it didn't exist. Dps would be mainly GCD based. They could add more engagement to that dps (I don't mean rocket science complexity, just make it more interesting), then have healing as something you weave between those GCD casts. This means the role has a decent apm and flows well. Dps neutral GCD's like Lilies (if improved) or Macro/Pneuma would be fine too. They would need to bolster the oGCD kit where it might be lacking (especially WHM) so that encounters could be beaten with just oGCD's.

    What this would result in is a role where resource management is actually important. No more blind Medica II spam. You couldn't just blow 3 oGCD raid heals at the first scratch either. You'd need to space out, combine and utilize your tools well and you'd be rewarded for it.

    Trying to make Medica or Benefic II or Succor rewarding is an exercise in futility. They'd outright have to stick 300 potency on them. But then you'd spam them more than ever. I think it's time to accept healers are Battle Clerics in this game and try to design around that type of gameplay.
    Which is a alternative i would be fine with. Currently the role is in a limbo where half/third of the kit is used on a healing method that's outdated the moment you go into expansion content.
    Either got full GCD or full oGCD. You could even tie that into the distinction between Pure Healers and Barrier healers, just do something about it.
    (2)

  6. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by KDSilver View Post
    Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
    I must be high idk
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    (2)

  7. #46
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    Near 80% of your button presses being filler isn't great, is it?
    (10)

  8. #47
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Near 80% of your button presses being filler isn't great, is it?
    Yeah, I hate tank rotations too.
    (3)

  9. #48
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Yeah, I hate tank rotations too.
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    (13)
    Last edited by ThorneDynasty; 01-22-2022 at 05:16 AM.

  10. #49
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    Didn't say otherwise. The manner that we fix the problem is as important as recognizing the problem exists.

    And that's fine. Far be it from me to try and break your fun.
    (2)

  11. #50
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    Yeah, why would how a job plays be designed as interesting? Just ridiculous.
    (6)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

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