Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
I must be high idk
Why, though? Just give us more to heal and our more frequently/integrally causing people to not die would be relative raid DPS increase aplenty. That tack also allows us to tune Healer damage potency per GCD higher.
At present, we suffer from much the same tax as tanks, in that, because of having so much free healing available, we're never not also generating cure potency, regardless of spending 100% of GCDs on damage and our maximal damage is reduced accordingly, just as a tank is taxed for their passive mitigation (which composes the vast majority of their mitigation, actually) and opportunities afforded by their having so much higher eHP even prior to active mitigation. Reduce the free healing and we can actually more purely spend non-healing GCDs on non-healing tasks, instead of simultaneously generating some 4k oGCD healing potency per minute even when spending every GCD offensively and having our damage reduced accordingly.
That's not to say reducing oGCD healing wouldn't require changes in turn to allow for similar healing burst, responsiveness, or mobility to what oGCDs presently provide, but if we're tired of Glare spam, the solution isn't to simply reduce the offensive/longer-term punishment of GCDs spent on healing, since they still should and will be minimalized regardless, but to give more that requires other ways of spending our GCD and perhaps add in some offensive GCD variance besides.
Last edited by Shurrikhan; 01-22-2022 at 02:50 AM.
I honestly wouldn't mind if they removed GCD healing entirely, except for perhaps one tank upkeep heal for lower levels.
Obviously that's a big take, so what I mean is if they embraced healer dps and designed to work with it instead of pretending it didn't exist. Dps would be mainly GCD based. They could add more engagement to that dps (I don't mean rocket science complexity, just make it more interesting), then have healing as something you weave between those GCD casts. This means the role has a decent apm and flows well. Dps neutral GCD's like Lilies (if improved) or Macro/Pneuma would be fine too. They would need to bolster the oGCD kit where it might be lacking (especially WHM) so that encounters could be beaten with just oGCD's.
What this would result in is a role where resource management is actually important. No more blind Medica II spam. You couldn't just blow 3 oGCD raid heals at the first scratch either. You'd need to space out, combine and utilize your tools well and you'd be rewarded for it.
Trying to make Medica or Benefic II or Succor rewarding is an exercise in futility. They'd outright have to stick 300 potency on them. But then you'd spam them more than ever. I think it's time to accept healers are Battle Clerics in this game and try to design around that type of gameplay.
Which is a alternative i would be fine with. Currently the role is in a limbo where half/third of the kit is used on a healing method that's outdated the moment you go into expansion content.I honestly wouldn't mind if they removed GCD healing entirely, except for perhaps one tank upkeep heal for lower levels.
Obviously that's a big take, so what I mean is if they embraced healer dps and designed to work with it instead of pretending it didn't exist. Dps would be mainly GCD based. They could add more engagement to that dps (I don't mean rocket science complexity, just make it more interesting), then have healing as something you weave between those GCD casts. This means the role has a decent apm and flows well. Dps neutral GCD's like Lilies (if improved) or Macro/Pneuma would be fine too. They would need to bolster the oGCD kit where it might be lacking (especially WHM) so that encounters could be beaten with just oGCD's.
What this would result in is a role where resource management is actually important. No more blind Medica II spam. You couldn't just blow 3 oGCD raid heals at the first scratch either. You'd need to space out, combine and utilize your tools well and you'd be rewarded for it.
Trying to make Medica or Benefic II or Succor rewarding is an exercise in futility. They'd outright have to stick 300 potency on them. But then you'd spam them more than ever. I think it's time to accept healers are Battle Clerics in this game and try to design around that type of gameplay.
Either got full GCD or full oGCD. You could even tie that into the distinction between Pure Healers and Barrier healers, just do something about it.
Uh yes.
That's how bubbles work.
One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.
It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
Near 80% of your button presses being filler isn't great, is it?Uh yes.
That's how bubbles work.
One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.
It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.
Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
Last edited by ThorneDynasty; 01-22-2022 at 05:16 AM.
Didn't say otherwise. The manner that we fix the problem is as important as recognizing the problem exists.OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.
Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
And that's fine. Far be it from me to try and break your fun.
Yeah, why would how a job plays be designed as interesting? Just ridiculous.Uh yes.
That's how bubbles work.
One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.
It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.
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