

Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
I must be high idk


Uh yes.
That's how bubbles work.
One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.
It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.



Near 80% of your button presses being filler isn't great, is it?Uh yes.
That's how bubbles work.
One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.
It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.



OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.
Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
Last edited by ThorneDynasty; 01-22-2022 at 05:16 AM.


Didn't say otherwise. The manner that we fix the problem is as important as recognizing the problem exists.OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.
Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
And that's fine. Far be it from me to try and break your fun.
Unless immediately replacing a DoT or badly overcapping a buff's duration has suddenly become a contextually viable strategy, that is exactly how each tank works. They just spend a lot more buttons on the same non-decisions and their ability to hit anything else during GCDs are determined by durations rather than durations and contexts.
Apart from perhaps GNB, most tank gameplay (yes, easily 80+%) is just hitting filler combos in their various forms. Heck, if playing with mods, that filler play, and the vast majority of GCDs used, would be literally one button.DRK has only one offensive GCD ST choice between gauge spenders; it just happens to spend 3 buttons (Hard Slash -> Syphon Strike -> Souleater) on it instead of 1 (gauge), meaning it gets two fewer actual actions. Much the same can be said for AoE (Unleash -> Stalwart Soul in place of Holy). Naturally (i.e., without Delirium or Blood Weapon), DRK generate a gauge spender every ~21.25 seconds by which to use a "ST Action #2," admittedly a bit more often than a healer. Choice count: equal. Button cost: Double or greater. And the kit size and depth are not compensated for that cost.
PLD: DoT (3 step; takes 3 buttons). Filler (6 step; takes 3 buttons). Ranged filler (4-5 steps; 1-2 buttons). Ranged DoT (3-4 steps; 1-2 buttons). You maintain your DoT and otherwise follow your filler sequence. The only added points of control are the timing of Requiescat (the action, not the phase) and Atonement count once per minute if you'd otherwise risk desync.
GNB: Better combo on a 30s CD (6-step; takes 2 buttons, down from 4 in ShB). Filler combo (3-step; takes 3 buttons). Far more frequent bankable spenders, though.
WAR: Better combo on a 30s two-charge CD, effectively (3-step; takes 3 buttons). Filler combo (3-step; takes 1 further button). Twice-bankable spender.
That's not to say such is satisfying, far from it, but it does indicate that perhaps the best way to invigorate tank and healer gameplay aren't merely to give them more button hoops through which to perform the same non-decisions but instead give them actual decisions pertinent to their roles.



Yeah, but that's not what filler means. You mostly can't substitute GCDs with whatever and not have it throw you off. Keeping up your combo is important to keeping your overall rotation flowing. There's an inherent interactivity to that too since you aren't just fighting training dummies, but need to find ways to line it all up when mechanics try to throw you off it. For DRK and WAR it might be more true, but PLD? There's not 1 extra 1-2-3 combo in it's rotation you can skip without immediately going off script.Unless immediately replacing a DoT or badly overcapping a buff's duration has suddenly become a contextually viable strategy, that is exactly how each tank works. They just spend a lot more buttons on the same non-decisions and their ability to hit anything else during GCDs are determined by durations rather than durations and contexts.
Apart from perhaps GNB, most tank gameplay (yes, easily 80+%) is just hitting filler combos in their various forms. Heck, if playing with mods, that filler play, and the vast majority of GCDs used, would be literally one button.DRK has only one offensive GCD ST choice between gauge spenders; it just happens to spend 3 buttons (Hard Slash -> Syphon Strike -> Souleater) on it instead of 1 (gauge), meaning it gets two fewer actual actions. Much the same can be said for AoE (Unleash -> Stalwart Soul in place of Holy). Naturally (i.e., without Delirium or Blood Weapon), DRK generate a gauge spender every ~21.25 seconds by which to use a "ST Action #2," admittedly a bit more often than a healer. Choice count: equal. Button cost: Double or greater. And the kit size and depth are not compensated for that cost.
PLD: DoT (3 step; takes 3 buttons). Filler (6 step; takes 3 buttons). Ranged filler (4-5 steps; 1-2 buttons). Ranged DoT (3-4 steps; 1-2 buttons). You maintain your DoT and otherwise follow your filler sequence. The only added points of control are the timing of Requiescat (the action, not the phase) and Atonement count once per minute if you'd otherwise risk desync.
GNB: Better combo on a 30s CD (6-step; takes 2 buttons, down from 4 in ShB). Filler combo (3-step; takes 3 buttons). Far more frequent bankable spenders, though.
WAR: Better combo on a 30s two-charge CD, effectively (3-step; takes 3 buttons). Filler combo (3-step; takes 1 further button). Twice-bankable spender.
That's not to say such is satisfying, far from it, but it does indicate that perhaps the best way to invigorate tank and healer gameplay aren't merely to give them more button hoops through which to perform the same non-decisions but instead give them actual decisions pertinent to their roles.
It will never matter if you miss a glare cast outside of that single glare cast. It's pure filler.
Last edited by ThorneDynasty; 01-22-2022 at 08:23 AM.




Yes, the correct response to "X is boring" is "Yeah well Y is boring too" as if that were some kind of own, or as if they were mutually exclusive statements, or as if it were a reason to never fix X because being boring is normal and we should just be satisfied with being bored because other people are bored too.
I think this is more a matter of "Filler is boring" -> "Yes, inherently so; as such, let's have less filler (or more reason to cast non-filler), rather than just making it bloated (or attempting awkward gimmicks by which to reduce the cost of anything else)."Yes, the correct response to "X is boring" is "Yeah well Y is boring too" as if that were some kind of own, or as if they were mutually exclusive statements, or as if it were a reason to never fix X because being boring is normal and we should just be satisfied with being bored because other people are bored too.
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