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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Lemme know when you can heal an enemy to death. Until then, damage output is always going to be massively important.
    (19)

  2. #2
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    Lemme know when you can heal an enemy to death. Until then, damage output is always going to be massively important.
    That's what the thread is about. GCD healing shouldn't be a DPS penalty, we need mechanics that reward us for GCD healing even if its as boring as "Malefic cast after benefic deals 500 potency damage".
    Obv. the ideal solution would be something more exciting than that. The current uselessness of GCD healing is a serious issue tho. No other role in this game has a third of their toolkit virtually unusable due to DPS being the most important stat.
    (17)
    Last edited by RinaShinomiya; 01-21-2022 at 06:51 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    That's what the thread is about. GCD healing shouldn't be a DPS penalty, we need mechanics that reward us for GCD healing even if its as boring as "Malefic cast after benefic deals 500 potency damage".
    Why, though? Just give us more to heal and our more frequently/integrally causing people to not die would be relative raid DPS increase aplenty. That tack also allows us to tune Healer damage potency per GCD higher.

    At present, we suffer from much the same tax as tanks, in that, because of having so much free healing available, we're never not also generating cure potency, regardless of spending 100% of GCDs on damage and our maximal damage is reduced accordingly, just as a tank is taxed for their passive mitigation (which composes the vast majority of their mitigation, actually) and opportunities afforded by their having so much higher eHP even prior to active mitigation. Reduce the free healing and we can actually more purely spend non-healing GCDs on non-healing tasks, instead of simultaneously generating some 4k oGCD healing potency per minute even when spending every GCD offensively and having our damage reduced accordingly.

    That's not to say reducing oGCD healing wouldn't require changes in turn to allow for similar healing burst, responsiveness, or mobility to what oGCDs presently provide, but if we're tired of Glare spam, the solution isn't to simply reduce the offensive/longer-term punishment of GCDs spent on healing, since they still should and will be minimalized regardless, but to give more that requires other ways of spending our GCD and perhaps add in some offensive GCD variance besides.
    (3)
    Last edited by Shurrikhan; 01-22-2022 at 02:50 AM.

  4. #4
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Semirhage View Post
    Lemme know when you can heal an enemy to death. Until then, damage output is always going to be massively important.
    Lemme know when you try another game and realise that healing is not like this in anything else you play, and for good reason. You guys play this game in a bubble, like it is genuinely mind blowng. Even the developers don't agree with you, but here you all are...
    (6)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Navnav View Post
    Lemme know when you try another game and realise that healing is not like this in anything else you play, and for good reason. You guys play this game in a bubble, like it is genuinely mind blowng. Even the developers don't agree with you, but here you all are...
    Right. The healing is designed to work different in this game from other games. And the kits should follow the overall logic of the game's encounter design, instead of pretending to be healing classes from an entirely different game.
    (28)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Navnav View Post
    Lemme know when you try another game and realise that healing is not like this in anything else you play, and for good reason. You guys play this game in a bubble, like it is genuinely mind blowng. Even the developers don't agree with you, but here you all are...
    Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
    I must be high idk
    (2)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by KDSilver View Post
    Well this bubble has been surprisingly comfortable and efficient for the last 6 years for me.
    I must be high idk
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    (2)

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Uh yes.

    That's how bubbles work.

    One doesn't know how good or bad one has it because the scope of one's perspective beyond their bubble is nil.

    It's generally why I treat the "Glare is so boring" with indifference. It's filler, and it isn't meant to be interesting, and that applies in basically every other game. Heck, it even applies to the other roles in this game, but somehow we like to pretend that having a filler combo is better than having a filler spell.
    Near 80% of your button presses being filler isn't great, is it?
    (10)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Near 80% of your button presses being filler isn't great, is it?
    Yeah, I hate tank rotations too.
    (3)

  10. #10
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Yeah, I hate tank rotations too.
    OK so you are in full understanding 1 button spam needs to be fixed then? Wasn't sure what point you were trying to make.

    Don't really agree the same problem applies to more than 1 or 2 of the tanks, you aren't really ever pressing 1-2-3 on PLD or GNB just because there's nothing else to do. But sure.
    (13)
    Last edited by ThorneDynasty; 01-22-2022 at 05:16 AM.

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