Quote Originally Posted by Skivvy View Post
So in my leveling journey, I ran across a particular hat style that left me scratching my head a bit. It's the trapper-style cap with ear muffs which I'm totally a fan of.

DRG hat:


WHM hat:


Gathering hat....womp womp (Thank you miqo'te for modeling as this does not work on bunbuns):


Now obviously there are far greater issues than just this one hat style, but the fact that it works sometimes just adds another layer of confusion to the mess that is Viera/Hrothgar implementation.

Also, Miqo'te ears are being hidden more and more often (as shown above). I would be OK with the miqo treatment if that meant we could have all the same headgear.

*Just realized both the DRG & WHM hats are from the same dungeon, so I suppose that makes sense they both work. But then that just makes me circle back to the ol' question of why don't they, at the very least, make all new gear pieces work for both races. That gathering hat is also from this xpac, seems to be just a reskinned version (maybe?), but it doesn't work.
The answer for this, theorized by people who must have been modding the game, is that this instance of headgear works because it doesn't show any hair - at all.

And to this, is pointed that it's actually a hair problem, as in... Viera, both male and female, have no "hat friendly" versions of their exclusive hairstyles.

That's no excuse, though... They only have 9 exclusive styles each gender, so is not like it's a ton of work. Given that some hat friendly variations are made by simply omitting parts of its structure.

Bear in mind that there's also a third issue of some "tall" headgear clipping horribly with Viera ears displayed. But those would be the exceptions, I suppose.