Interrupts and stuns are lacking in ffxiv dungeon design but I think you’re making it sound a bit more complex than it actually is. It’s still pretty comparable to wall to wall pulls. Pull everything, pop all cds without thought, mobs disappear, move on. There was a time where CC played a bigger role but it’s straight up mongo mode now.
I do miss kiting, but there was quite a few who hated the kiting meta.
The days of needing CC or managing aggro are gone for most unless pushing top 1% of endgame content.
This is coming from someone who loved mythic plus. It was one of the only reasons I stayed playing as long as I did.