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  1. #161
    Player
    Flashock's Avatar
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    Mar 2021
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    22
    Character
    Flash Shock
    World
    Exodus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shurrikhan View Post
    And yet, in dungeons, they still have far more nuance in their tanking, just by virtue of WoW actually having tanking tasks (interrupts, stuns, aiming cleaves out, baiting pools, far more active mitigation, mobs to focus-burn down, kiting, mini-kiting, CC, cases in which to take more damage to deal more damage because the focus target is worth it to kill sooner, tank enmity not being multiplied to damn near infinity, etc.).
    Interrupts and stuns are lacking in ffxiv dungeon design but I think you’re making it sound a bit more complex than it actually is. It’s still pretty comparable to wall to wall pulls. Pull everything, pop all cds without thought, mobs disappear, move on. There was a time where CC played a bigger role but it’s straight up mongo mode now.

    I do miss kiting, but there was quite a few who hated the kiting meta.

    The days of needing CC or managing aggro are gone for most unless pushing top 1% of endgame content.

    This is coming from someone who loved mythic plus. It was one of the only reasons I stayed playing as long as I did.
    (0)
    Last edited by Flashock; 01-19-2022 at 12:21 AM.

  2. #162
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Flashock View Post
    The days of needing CC or managing aggro are gone for most unless pushing top 1% of endgame content.
    Something can be immensely useful and accelerate one's run without the party quite "needing" it. As gear increases, the level at which is expected of players to make use of CC increases, but even this late in the season most will hit that point well getting their 20+ KSM.

    Aggro is still definitely a thing, especially if one is running with, say, a Blood DK or Brewmaster rather than a Paladin. Go immediately ham on an Arms Warrior, for instance, and you will rip threat.
    (0)

  3. #163
    Player
    Saimeren's Avatar
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    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ryouma17 View Post
    i played WoW a long time ago, raiding and pvp is not my thing. and after the blizz scandal iam not giving them another penny so you wont ever find me playing WoW or any other blizzard/activision game
    Why punish everyone who works for them for the actions of a few executives?

    You're punishing all of the low level employees who dedicate their lives to making the games as fun as they can; despite all of the bad systems they're forced to implement due to bad management.

    Support them so you can show support for the people that are actually affected by the scandals.
    (2)
    Adorable creatures with unacceptable features!

  4. #164
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I think I read Microsoft is buying Activision/Blizzard.... so that is interesting.
    (0)

  5. #165
    Player
    KitKatnip's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Lannie Sherrin
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by ApolloGenX View Post
    I think I read Microsoft is buying Activision/Blizzard.... so that is interesting.
    Yeah it is all over the internet. Hopefully this will be a good thing for WoW - as in MS takes out the trash and hires competent developers that play their game.
    (0)

  6. #166
    Player

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    Jul 2020
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    1,759
    Quote Originally Posted by Shurrikhan View Post
    I think I've missed the clue somewhere here. Which part are you disagreeing with?

    GW2 did exactly that, at first, and only moved away from that in the new expansion's zones and only with the conviction to do mounts, as a concept, better than any other MMO.
    What is not clear? You mentioned GW2 and I believe GW2 doesn't have actual flying (maybe gliding? I started playing GW2 last year during the wait for Endwalker, but haven't gotten far enough to get any mount), so I'm saying a no-flying situation for WoW would be preferable rather than a year of time gating with all those activities needed to unlock flight.

    That's... so much easier said than done. You'd need mobs to suddenly have hugely increased threat acquisition areas, to be able to see through objects, being able to move at target mount speed (instead of just at normal sprint speed), etc., as to avoid their being bypassed by flight -- and those lasting dangers, then, aren't going to be worth the sudden gimmickiness of making those dangers last despite flight.

    To pull off something like that, it needs to be a deliberate and thematic world design, like having separate and much more dangerous creatures already make use of the various air/aether currents such that trying to slip in among them by using those same means of transport risks getting their attention, much like risking the attention of giant crocodiles or the like when taking a canoe down a speeding river to get back to a quest hub more quickly. It then becomes a matter of comparative risk and reward, where sometimes you crank that risk up to basically ground players across set pieces or key areas and at other times you greatly loosen it in order to let player better milk (their knowledge regarding) those means of quick travel.
    I think that's too ambitious.

    I'm thinking something smaller scaled like designing objectives that require you to do so on the ground, like for example that quest during Legion where you go up a mountain using grappling hook. Just make it so you can't complete the objective if you simply fly up the mountain.

    Or if you want to have a quest where you ride a specific quest mount that travels in a controlled way, you can still do that without allowing the player to just use their flying mount.

    It's not a matter fixating on this or that. Unless you want to say that exploration and travel are not and cannot be an intended element beyond purposely wasting player time, then they will be part of the open world content. As a part of said content that changes the way you said content, both ground mounts and later flying mounts reshape that experience.
    Like I said, you can have no flight during the leveling process so you can control that exploration experience as you're leveling. Once you're at max level and have completed the leveling story, you should already have gotten a chance to explore the zones on the ground.

    If I don't want to kill the boss, but merely want the loot, is overgearing content to the point that it poses no challenge a good thing? It isn't -- loot aside -- content that I am trying to do, after all, so surely it must be, no?
    Whether or not it's a good thing, that's what happens in both FFXIV and WoW. Can't kill a boss to get loot? Just overgear/overlevel it (or get help and get good, I suppose).

    There's always going to be some split between design intent and the far narrower matter of what a specific player wants from that content. To say, though, that exploration can only be a time-waste, so long as it increases the time until rewards received, but the same cannot be true for combat alone... is disingenuous.
    Exploration does not have to be a waste of time, but exploration only happens once. The part of unlocking flight in WoD, Legion, and BfA that I have problem with is not the exploration requirement, but the timegating and reputation and grind requirements. If you were to make the requirements simply be quest completion, exploration completion, find treasure chests, and maybe doing each world quest on the map once (or the major daily quest for WoD), that would allow you to have seen the zones and "completed" all the contents in the zone without flight and potentially made you see the entire zone on the ground.

    You and I both know this has no bearing.

    For one, you switch flight to not automatically trigger even on flying mounts, and that ground mounts aren't outright removed from your mounts collection upon acquiring flight does not mean that they are intended to be of use thereafter in zones in which you've unlocked flight. It's just not a world that suddenly allows every non-winged creature to float through the air or propel itself along on flatulence.
    I'm not sure what the problem is then. Just because you unlock flight doesn't mean the zones have changed. If you can be grounded before flight unlock, you can be grounded afterward. I've done it in BfA because I unlocked flight late, so I still had to be on the ground for a while when doing world quests and other objectives.

    Consider also, say, what portion of Party Finder groups will accept minimum ilvl fresh runs in week 7+ after a tier's release. It matters little to most players that it was doable at release at min ilvl and with a blind party because there is comparative loss for doing so at that point. That a player enjoys the open world doesn't mean they won't feel obliged to simply directly teleport to the dungeon's stone to more quickly summon their friends, etc., because it's still, in the end, a multiplayer, treadmill-centric game. We do feel obliged to play not only around our own preferences but also around those we play with and even to occasionally sacrifice our preferences outside of group contexts alone so that we can increase the range of content and players we can engage with.
    That's the problem I mentioned earlier. That WoW is designed so that people don't feel like they can choose whether to enjoy being on the ground or flying and have to want everyone else having the same restrictions.

    That said, in truth, the open world is still the part of the game that is most solo friendly in terms of current content, in my opinion, and you can still do a lot even if you enjoy being on the ground even when everyone else can fly.
    (0)

  7. #167
    Player
    Lunalepsy's Avatar
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    Mar 2016
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    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I want to play Blue Protocol!
    (0)

  8. #168
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linayar View Post
    I believe GW2 doesn't have actual flying
    The quote was refering to mounts in general, but here you go: https://www.youtube.com/watch?v=_9CnSQYgv64

    I'm thinking something smaller scaled like designing objectives that require you to do so on the ground, like for example that quest during Legion where you go up a mountain using grappling hook. Just make it so you can't complete the objective if you simply fly up the mountain.
    If this is for a context in which you could have just flown to the top of the mountain anyways, then I would want nothing to do with this. There's no reason for that (World) quest to then exist. I'd rather it just be removed at that point.

    (The original main scenario quest didn't actually even require grappling at each point. It'd direct you to do that, but if you got to the next checkpoint without it, it'd just let you go anyways. It existed just to get you to the top to rescue and talk to the dragons.)

    Moreover, none of that notes the actual core change, the fact that you can avoid all prior threats in the zone to reach the start of the given quests. It'd be like going for your daily treasure chest by, instead of pushing through a beastman stronghold complete with alarm systems, simply flying over to just above the chest, dropping in, looting, and leaving.

    If you can be grounded before flight unlock, you can be grounded afterward.
    That reads equally to "if you can be minimally geared before the average player has 20% more item level, you can be minimally geared thereafter" or "if you could join a FATE party without having unlocked flight in Hour 1 of an expansion, you can join a FATE party without flight thereafter." That's not how multiplayer games work.

    That something is technically possible does not make it a legit, let alone unpunished, choice.

    Whether or not it's a good thing, that's what happens in both FFXIV and WoW. Can't kill a boss to get loot? Just overgear/overlevel it.
    That's not my point. To apply your definition of content as it regarded travel, if I did not care about actually killing the boss, only looting it, then killing could not be content -- only looting it would be.

    Exploration does not have to be a waste of time, but exploration only happens once. The part of unlocking flight in WoD, Legion, and BfA that I have problem with is not the exploration requirement, but the timegating and reputation and grind requirements. If you were to make the requirements simply be quest completion, exploration completion, find treasure chests, and maybe doing each world quest on the map once (or the major daily quest for WoD), that would allow you to have seen the zones and "completed" all the contents in the zone without flight and potentially made you see the entire zone on the ground.
    And I would be fine with that. But it's merely a question of degree, of when one has "completed" the zone. You say all MSQ + one of each FATE (World Quest) = complete. The current model is MSQ plus about a dozen Emissary quests and some relevant post-cap questlines = complete. (Rep bonus rates, though I don't know why anyone would 'grind' this outside of rep bonus weeks.)
    (0)
    Last edited by Shurrikhan; 01-19-2022 at 04:58 AM.

  9. #169
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by PaulH View Post
    So not played WOW yet.....
    I recommend checking out Guild Wars 2. It actually has a Necromancer class and its minion build is popular in the open world. When you get far enough and get elite specializations you can even unlock Reaper spec if you have Heart of Thorns. It allows Necromancer to use a claymore which can be quite fun as well. The base game is free iirc so you'd lose nothing for trying it out.
    (2)

  10. #170
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Shurrikhan View Post
    The quote was refering to mounts in general, but here you go: https://www.youtube.com/watch?v=_9CnSQYgv64
    Yeah, gliding and fall physics, cool stuff, actually.

    If this is for a context in which you could have just flown to the top of the mountain anyways, then I would want nothing to do with this. There's no reason for that (World) quest to then exist. I'd rather it just be removed at that point.

    (The original main scenario quest didn't actually even require grappling at each point. It'd direct you to do that, but if you got to the next checkpoint without it, it'd just let you go anyways. It existed just to get you to the top to rescue and talk to the dragons.)

    Moreover, none of that notes the actual core change, the fact that you can avoid all prior threats in the zone to reach the start of the given quests. It'd be like going for your daily treasure chest by, instead of pushing through a beastman stronghold complete with alarm systems, simply flying over to just above the chest, dropping in, looting, and leaving.
    If you were made to do it without flight once, then that's great. If this is a repeatable quest, then there's no reason to block flying to get there again. Make all the dangers be present at the quest site so you'll still have to fight there when you drop down.

    That reads equally to "if you can be minimally geared before the average player has 20% more item level, you can be minimally geared thereafter" or "if you could join a FATE party without having unlocked flight in Hour 1 of an expansion, you can join a FATE party without flight thereafter." That's not how multiplayer games work.

    That something is technically possible does not make it a legit, let alone unpunished, choice.
    That's not how multiplayer works when it involves very difficult content. But for easier content, it is absolutely how it works. I've done world quests on the ground in BfA while everyone else had flight.

    As for being punishing, that is a matter of design issue. If it was a hunt party in FFXIV, that would be punishing. If it was world quest in WoW, in my experience, it's less punishing.

    And like I said, it's a choice. There are people who willingly do min ilvl content in FFXIV when they don't need to. Similarly, unlock flight and then choose when you want to fly and when you want to be on the ground.

    That's not my point. To apply your definition of content as it regarded travel, if I did not care about actually killing the boss, only looting it, then killing could not be content -- only looting it would be.
    The only reason for looting to become content with flight is when content is made without flight in mind. With flight in mind, once you get there, you still have to deal with enemies instead of just looting. So the content is still about fighting enemies to get the loot.

    And I would be fine with that. But it's merely a question of degree, of when one has "completed" the zone. You say all MSQ + one of each FATE (World Quest) = complete. The current model is MSQ plus about a dozen Emissary quests and some relevant post-cap questlines = complete. (Rep bonus rates, though I don't know why anyone would 'grind' this outside of rep bonus weeks.)
    It's a matter of degree that actually has significant effect.
    (0)

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