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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,037
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Flashock View Post
    Yeah the responsiveness is something to be admired and praised in wow but..
    Over the years the pruning of abilities ect have reduced their rotations down to almost nothing.

    Tanking in wow is like 1 builder + 1 spender + 1-2 cds.
    I was shocked first playing FFXIV finding how tanks (PLD specifically) have a rotation that doesn’t repeat for an entire minute, and I find that way more enjoyable than spamming 1 for resource and dumping with 2 and use a flavor spell once a minute.
    And yet, in dungeons, they still have far more nuance in their tanking, just by virtue of WoW actually having tanking tasks (interrupts, stuns, aiming cleaves out, baiting pools, far more active mitigation, mobs to focus-burn down, kiting, mini-kiting, CC, cases in which to take more damage to deal more damage because the focus target is worth it to kill sooner, tank enmity not being multiplied to damn near infinity, etc.).

    It's a little sad that they only direction XIV thinks to add complexity to its tanks, and the processes of tanking, is to just... pretend they're DPS.

    And heck, many of those low-button rotations still have far more contextual depth available to them than our long looping 18-button rotations. At least you'd never be stuck there hitting 7 buttons to perform a single point of decision, and a seemingly niche skill usually used for A would also be used, conditionally, in cases B, C, D, and E.
    (2)

  2. #2
    Player
    Flashock's Avatar
    Join Date
    Mar 2021
    Posts
    22
    Character
    Flash Shock
    World
    Exodus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shurrikhan View Post
    And yet, in dungeons, they still have far more nuance in their tanking, just by virtue of WoW actually having tanking tasks (interrupts, stuns, aiming cleaves out, baiting pools, far more active mitigation, mobs to focus-burn down, kiting, mini-kiting, CC, cases in which to take more damage to deal more damage because the focus target is worth it to kill sooner, tank enmity not being multiplied to damn near infinity, etc.).
    Interrupts and stuns are lacking in ffxiv dungeon design but I think you’re making it sound a bit more complex than it actually is. It’s still pretty comparable to wall to wall pulls. Pull everything, pop all cds without thought, mobs disappear, move on. There was a time where CC played a bigger role but it’s straight up mongo mode now.

    I do miss kiting, but there was quite a few who hated the kiting meta.

    The days of needing CC or managing aggro are gone for most unless pushing top 1% of endgame content.

    This is coming from someone who loved mythic plus. It was one of the only reasons I stayed playing as long as I did.
    (0)
    Last edited by Flashock; 01-19-2022 at 12:21 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,037
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Flashock View Post
    The days of needing CC or managing aggro are gone for most unless pushing top 1% of endgame content.
    Something can be immensely useful and accelerate one's run without the party quite "needing" it. As gear increases, the level at which is expected of players to make use of CC increases, but even this late in the season most will hit that point well getting their 20+ KSM.

    Aggro is still definitely a thing, especially if one is running with, say, a Blood DK or Brewmaster rather than a Paladin. Go immediately ham on an Arms Warrior, for instance, and you will rip threat.
    (0)