The quote was refering to mounts in general, but here you go: https://www.youtube.com/watch?v=_9CnSQYgv64
If this is for a context in which you could have just flown to the top of the mountain anyways, then I would want nothing to do with this. There's no reason for that (World) quest to then exist. I'd rather it just be removed at that point.I'm thinking something smaller scaled like designing objectives that require you to do so on the ground, like for example that quest during Legion where you go up a mountain using grappling hook. Just make it so you can't complete the objective if you simply fly up the mountain.
(The original main scenario quest didn't actually even require grappling at each point. It'd direct you to do that, but if you got to the next checkpoint without it, it'd just let you go anyways. It existed just to get you to the top to rescue and talk to the dragons.)
Moreover, none of that notes the actual core change, the fact that you can avoid all prior threats in the zone to reach the start of the given quests. It'd be like going for your daily treasure chest by, instead of pushing through a beastman stronghold complete with alarm systems, simply flying over to just above the chest, dropping in, looting, and leaving.
That reads equally to "if you can be minimally geared before the average player has 20% more item level, you can be minimally geared thereafter" or "if you could join a FATE party without having unlocked flight in Hour 1 of an expansion, you can join a FATE party without flight thereafter." That's not how multiplayer games work.If you can be grounded before flight unlock, you can be grounded afterward.
That something is technically possible does not make it a legit, let alone unpunished, choice.
That's not my point. To apply your definition of content as it regarded travel, if I did not care about actually killing the boss, only looting it, then killing could not be content -- only looting it would be.Whether or not it's a good thing, that's what happens in both FFXIV and WoW. Can't kill a boss to get loot? Just overgear/overlevel it.
And I would be fine with that. But it's merely a question of degree, of when one has "completed" the zone. You say all MSQ + one of each FATE (World Quest) = complete. The current model is MSQ plus about a dozen Emissary quests and some relevant post-cap questlines = complete. (Rep bonus rates, though I don't know why anyone would 'grind' this outside of rep bonus weeks.)Exploration does not have to be a waste of time, but exploration only happens once. The part of unlocking flight in WoD, Legion, and BfA that I have problem with is not the exploration requirement, but the timegating and reputation and grind requirements. If you were to make the requirements simply be quest completion, exploration completion, find treasure chests, and maybe doing each world quest on the map once (or the major daily quest for WoD), that would allow you to have seen the zones and "completed" all the contents in the zone without flight and potentially made you see the entire zone on the ground.



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