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  1. #1
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Not surprised in the least. There was absolutely no reason they couldn’t come up with some other solution. Are they just gonna keep doing this every other expac and keep breaking things and continuously unbalancing things, like WoW does now? It’s an awful experience to go down in power (YES, seeing your numbers increase over a period of time is a KEY experience of ANY rpg) and makes the game feel cheap.

    The whole idea of a stat squish in ANY game, let alone an RPG is absurd. The whole point of an RPG is to get stronger in time. I will never ever ever defend a “stat” squish, and god forbid square ever does a “level” squish.
    (1)

  2. #2
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by jamjeeshoul77 View Post
    Not surprised in the least. There was absolutely no reason they couldn’t come up with some other solution. Are they just gonna keep doing this every other expac and keep breaking things and continuously unbalancing things, like WoW does now? It’s an awful experience to go down in power (YES, seeing your numbers increase over a period of time is a KEY experience of ANY rpg) and makes the game feel cheap.

    The whole idea of a stat squish in ANY game, let alone an RPG is absurd. The whole point of an RPG is to get stronger in time. I will never ever ever defend a “stat” squish, and god forbid square ever does a “level” squish.
    The problem in a Multiplayer Online Role Player Game with a vertical ilvl gear system, is that in contrast to a stand alone game, you have to repeat very old content in order to get the items needed to have that "you're-way-stronger-than-before" experience (AKA Poetics in this game, ilvl) aside the usual "natural" level we get. To that end, we need to repeat the same old content over and over again, for us to become artificially stronger, because If we go naked with our "level 90" we would of die on a same level monster.

    In a stand-alone game, sure, you can go with lvl-90 and choose in between killing low level mobs and take forever to level up or go endgame content a few times, but is your choice to never touch old/low level content ever again, beacuse if you go to those zones, pretty much you sneeze and 20 mobs in the area die. MMORPG """forces""" you to repeat old content for the sake of become stronger, like blatantly.

    Then again, we as "level 90" ilvl 560 (minimum AF gear) we could of stay at "Lvl 90" areas and get exp there, but FATES aren't as good, and the rewards of daily roulettes are simply too good to just pass on them.

    Of course is one's choice to do it or not. But, at least, if we have to do it 1000000 times, better have it fun than braindead boring, in my humble opinion, that is.
    (1)
    Last edited by LordTimmy; 01-18-2022 at 11:06 AM.

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LordTimmy View Post
    The problem in a Multiplayer Online Role Player Game with a vertical ilvl gear system, is that in contrast to a stand alone game, you have to repeat very old content in order to get the items needed to have that "you're-way-stronger-than-before" experience (AKA Poetics in this game, ilvl) aside the usual "natural" level we get. To that end, we need to repeat the same old content over and over again, for us to become artificially stronger, because If we go naked with our "level 90" we would of die on a same level monster.

    In a stand-alone game, sure, you can go with lvl-90 and choose in between killing low level mobs and take forever to level up or go endgame content a few times, but is your choice to never touch old/low level content ever again, beacuse if you go to those zones, pretty much you sneeze and 20 mobs in the area die. MMORPG """forces""" you to repeat old content for the sake of become stronger, like blatantly.

    Of course is one's choice to do it or not. But, at least, if we have to do it 1000000 times, better have it fun than braindead boring, in my humble opinion, that is.
    What are you even talking about? Poetics are completely irrelevant for end-game progression. You can easily get all the newest gear without ever touching sub-90 content. Five expert roulettes a week, less if you raid. Not that the original point you were replying to was good, but your argument just isn't reflecting the realities of the game at all.
    (0)

  4. #4
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Azuri View Post
    What are you even talking about? Poetics are completely irrelevant for end-game progression. You can easily get all the newest gear without ever touching sub-90 content. Five expert roulettes a week, less if you raid. Not that the original point you were replying to was good, but your argument just isn't reflecting the realities of the game at all.
    My bad, seems that I have to mention every tome in game so the semantics don't come and bite me :3

    Astronomy, Aphorism and w/e tome will become the flavor of the expansion, that you may get on hunts or expert roulette.

    Also, yes, ppl can do extremes, ultimates and such to get top echelon gear, but I think OP is talking about more casual high level gear on content that can be done in roulettes and how the stat squish affects the old content to that purpose.


    (´・ω・`)ノ cheers
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