Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 57 of 57

Hybrid View

  1. #1
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    I only noticed in A1N honestly.
    Usually never been a problem nuking the boss and going straight to the other that starts Self Detonating but now we gotta damage a little more the other before nuking. Could be groups but this is by far the only one that we feel weaker.

    Raids are pretty much the same honestly, Rabanastre has many things that can be easily skipped and it is all a matter of how good the dps is. (Stuff like killing Mateus even before finishing casting the proximity Blizzard or right after that, sand spheres not spawning due to the fast dps on tower, no golem adds, no clicking on circle during the dark phase on second to last boss etc).

    Same with trials..
    (2)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jettinson View Post
    I only noticed in A1N honestly.
    Usually never been a problem nuking the boss and going straight to the other that starts Self Detonating but now we gotta damage a little more the other before nuking. Could be groups but this is by far the only one that we feel weaker.

    Same with trials..
    A1N is a pretty good gauge. We could easily push it at 80.

    If we can't do that at lvl 90 with higher stats? That pretty much shows something is wrong with the numbers.

    We shouldn't be at a lower power level 10 levels higher than we were before Endwalker. I don't spend time and resources leveling and gearing up to be worse than what I was before.

    Quote Originally Posted by LordTimmy View Post
    2. Indirectly, we found a way to fix the CT freeloaders on roulettes (Especially alliance raids)[INDENT]Make the squish reach CT and other raids, you have to at least do one of the boss mechanics rotation, you have to feel how the game was intended to be felt. .
    There was already an easy way to do this but the FFXIV refused to do it.

    Lower the dang maximum ilvl

    There is no reason to have a 120/130 ilvl max on content that is ilvl 70-90. That's almost 1.5x/2x the min ilvl. That's the reason people could blast through it.
    (2)
    Last edited by Deceptus; 01-18-2022 at 08:23 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    While reading all posts I came up to the following conclusions:

    1. Post lvl 50 content has got longer to clear (just a bit), which is great (at least to me)
    ilvl vertical system is a way (really lousy, nonetheless) to keep us playing and grinding. And its absurd inflation made content pointless in terms of challenge. To kill a boss in 1/8 of its intended time is not fun, is like getting in a Disneyland ride that is supposed to be 5 mins long but ends 30 seconds right after you hop in...
    2. Indirectly, we found a way to fix the CT freeloaders on roulettes (Especially alliance raids)
    Make the squish reach CT and other raids, you have to at least do one of the boss mechanics rotation, you have to feel how the game was intended to be felt. I mean, when we go through the whole mechanics rotation more than twice it becomes repetitive, but on CT you had to jump between platforms in one boss in order to survive, let players feel that thrill to survival again.

    Therefore, since ALL alliance raids are """difficult""" again, people wont cheese gear to get in there.
    Unfair to freeloaders that want to level their 18th job they wont ever touch again? Maybe, but this game has to be fun. A grind maybe, but a FUN grind.
    (1)
    Last edited by LordTimmy; 01-18-2022 at 08:05 AM.

  4. #4
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LordTimmy View Post

    2. Indirectly, we found a way to fix the CT freeloaders on roulettes (Especially alliance raids)
    Make the squish reach CT and other raids, you have to at least do one of the boss mechanics rotation, you have to feel how the game was intended to be felt. I mean, when we go through the whole mechanics rotation more than twice it becomes repetitive, but on CT you had to jump between platforms in one boss in order to survive, let players feel that thrill to survival again.

    Therefore, since ALL alliance raids are """difficult""" again, people wont cheese gear to get in there.
    Unfair to freeloaders that want to level their 18th job they wont ever touch again? Maybe, but this game has to be fun. A grind maybe, but a FUN grind.

    You cannot hope stat squish to suddenly increase the duration of 15 minute raids into 30-minute ones without increasing the reward. People will obviously riot. Even if implemented, I say, at best it would be 20 minutes, and people would still cheat ilv to get into Crystal Tower series, because the mech of the lv50 raid is very basic and easy to deal with (people run them for so long that they can just do the mech with eye closed, unless the raid is full of sprouts), compared to more elaborated ones in higher levels.


    Also, make bosses more spongy have nothing to do with difficulties. You're likely to see more mech, yes, but those extra mech won't be deal-breaking ones. It only means it take longer for you to kill bosses, which already takes too long to die.
    (2)
    Last edited by Momo_Kozuki; 01-18-2022 at 02:02 PM.

  5. #5
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Momo_Kozuki View Post
    You cannot hope stat squish to suddenly increase the duration of 15 minute raids into 30-minute ones without increasing the reward. People will obviously riot. Even if implemented, I say, at best it would be 20 minutes, and people would still cheat ilv to get into Crystal Tower series, because the mech of the lv50 raid is very basic and easy to deal with (people run them for so long that they can just do the mech with eye closed, unless the raid is full of sprouts), compared to more elaborated ones in higher levels.


    Also, make bosses more spongy have nothing to do with difficulties. You're likely to see more mech, yes, but those extra mech won't be deal-breaking ones. It only means it take longer for you to kill bosses, which already takes too long to die.
    On CT prime days, even with top gear to that time, there were live or die mechanics if my memory serves me well. The platform mechanic and meteors were some of them that comes to mind, people were really focused on those to survive then, with the music and the meteors falling it was really fun, also, there are also other mechanics that it has been years we haven't done/seen and I don't remember them, but the raid was indeed fun.

    I don't say people won't riot, in fact, I expect it so (especially in NA). Because for a long time many of those people didn't know the real "ride" that raid and others represented, they only see it as a 15 min spam easy to get experience with the brain off raid. That doesn't mean that raid, and others, were intended that way.

    Pretty much what happened with MSQ roulette, people were just killing and not making possible to fresh players to enjoy the cutscenes. Another story is that I think long a** cutscenes in a raid had any sense, but the game was planned on those dungeons to be that way, people liked it or not (personally I didn't like it I got to admit) But regardless, SE changed it so fresh people could have the whole game experience.

    And I take your statement on "full of sprouts". Yes!, Indeed!, CT (and other alliance raids) are intended to them and we should be there to support them having fun, but please, it would be great to have a little thrill in between while doing it.

    Want to make it worth it on rewards?, By all means, be my guest, go for it! (I insist!), if that makes the raids fun again I'm all for it. To have CT and others loaded makes me yawn to no end and I keep thinking "ugh, not CT again..." And no, I'm not saying how SE should do it, rebalancing would be great because just adding more HP to the mob won't be as good. But that is a terrain I don't want to step my feet on, hehe.
    (1)
    Last edited by LordTimmy; 01-19-2022 at 07:26 AM.

  6. #6
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    I don't think it made people weaker, but what it did do is make the gap between having good or bad party members at low levels MUCH more significant. Pre-Endwalker, a strong DPS player could push damage to the extent that they can complete the duty much faster even with bad party members. But nowadays if you get an awful group then you can't do that as effectively as a result of the stat squish.
    (4)

  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The only time I really noticed something was off was in the SB EX's. The bosses don't die fast at all even on 90 classes. Need 3-4 minimum and it's still not dropping as quickly as you'd expect.
    (1)

Page 6 of 6 FirstFirst ... 4 5 6