Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 54 of 54
  1. #51
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Azuri View Post
    What are you even talking about? Poetics are completely irrelevant for end-game progression. You can easily get all the newest gear without ever touching sub-90 content. Five expert roulettes a week, less if you raid. Not that the original point you were replying to was good, but your argument just isn't reflecting the realities of the game at all.
    My bad, seems that I have to mention every tome in game so the semantics don't come and bite me :3

    Astronomy, Aphorism and w/e tome will become the flavor of the expansion, that you may get on hunts or expert roulette.

    Also, yes, ppl can do extremes, ultimates and such to get top echelon gear, but I think OP is talking about more casual high level gear on content that can be done in roulettes and how the stat squish affects the old content to that purpose.


    (´・ω・`)ノ cheers
    (1)

  2. #52
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LordTimmy View Post

    2. Indirectly, we found a way to fix the CT freeloaders on roulettes (Especially alliance raids)
    Make the squish reach CT and other raids, you have to at least do one of the boss mechanics rotation, you have to feel how the game was intended to be felt. I mean, when we go through the whole mechanics rotation more than twice it becomes repetitive, but on CT you had to jump between platforms in one boss in order to survive, let players feel that thrill to survival again.

    Therefore, since ALL alliance raids are """difficult""" again, people wont cheese gear to get in there.
    Unfair to freeloaders that want to level their 18th job they wont ever touch again? Maybe, but this game has to be fun. A grind maybe, but a FUN grind.

    You cannot hope stat squish to suddenly increase the duration of 15 minute raids into 30-minute ones without increasing the reward. People will obviously riot. Even if implemented, I say, at best it would be 20 minutes, and people would still cheat ilv to get into Crystal Tower series, because the mech of the lv50 raid is very basic and easy to deal with (people run them for so long that they can just do the mech with eye closed, unless the raid is full of sprouts), compared to more elaborated ones in higher levels.


    Also, make bosses more spongy have nothing to do with difficulties. You're likely to see more mech, yes, but those extra mech won't be deal-breaking ones. It only means it take longer for you to kill bosses, which already takes too long to die.
    (2)
    Last edited by Momo_Kozuki; 01-18-2022 at 02:02 PM.

  3. #53
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The only time I really noticed something was off was in the SB EX's. The bosses don't die fast at all even on 90 classes. Need 3-4 minimum and it's still not dropping as quickly as you'd expect.
    (1)

  4. #54
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Momo_Kozuki View Post
    You cannot hope stat squish to suddenly increase the duration of 15 minute raids into 30-minute ones without increasing the reward. People will obviously riot. Even if implemented, I say, at best it would be 20 minutes, and people would still cheat ilv to get into Crystal Tower series, because the mech of the lv50 raid is very basic and easy to deal with (people run them for so long that they can just do the mech with eye closed, unless the raid is full of sprouts), compared to more elaborated ones in higher levels.


    Also, make bosses more spongy have nothing to do with difficulties. You're likely to see more mech, yes, but those extra mech won't be deal-breaking ones. It only means it take longer for you to kill bosses, which already takes too long to die.
    On CT prime days, even with top gear to that time, there were live or die mechanics if my memory serves me well. The platform mechanic and meteors were some of them that comes to mind, people were really focused on those to survive then, with the music and the meteors falling it was really fun, also, there are also other mechanics that it has been years we haven't done/seen and I don't remember them, but the raid was indeed fun.

    I don't say people won't riot, in fact, I expect it so (especially in NA). Because for a long time many of those people didn't know the real "ride" that raid and others represented, they only see it as a 15 min spam easy to get experience with the brain off raid. That doesn't mean that raid, and others, were intended that way.

    Pretty much what happened with MSQ roulette, people were just killing and not making possible to fresh players to enjoy the cutscenes. Another story is that I think long a** cutscenes in a raid had any sense, but the game was planned on those dungeons to be that way, people liked it or not (personally I didn't like it I got to admit) But regardless, SE changed it so fresh people could have the whole game experience.

    And I take your statement on "full of sprouts". Yes!, Indeed!, CT (and other alliance raids) are intended to them and we should be there to support them having fun, but please, it would be great to have a little thrill in between while doing it.

    Want to make it worth it on rewards?, By all means, be my guest, go for it! (I insist!), if that makes the raids fun again I'm all for it. To have CT and others loaded makes me yawn to no end and I keep thinking "ugh, not CT again..." And no, I'm not saying how SE should do it, rebalancing would be great because just adding more HP to the mob won't be as good. But that is a terrain I don't want to step my feet on, hehe.
    (1)
    Last edited by LordTimmy; 01-19-2022 at 07:26 AM.

Page 6 of 6 FirstFirst ... 4 5 6