Quote Originally Posted by CKNovel View Post
I just tried DRK and... I closely paid attention to my MP management.
And I realized TBN is much more worse than what I was thinking.

It's on a 15s technically, but a 60s cooldown in reality. Since you cannot store more than 1 Dark arts and are supposed to keep your MP until next 60s, you are not encouraged to use multiple TBN.
Am I right? At this point, TBN should straight up be a simple shield on 15s CD.

If SQEX absolutely wants a rewards if you break it, why not make Dark Arts impact defensive or 60s cooldowns?
Between every minute, you need to break 1 TBN (available every 15 seconds, therefore around 3 occasions) to get Dark Art and empower your 60s phase.

Oh and buff Oblation. 10% is weak, 10s is short for 10%, 60 seconds cooldown is ridiculously high, I have not found uses for the second charge.
Hopefully BW on stacks like Delirium is coming to 6.1.

Effectively, you are correct. If a Dark Knight wishes to maximize their dps and not lose out on anything in it’s rotation, it will be using TBN roughly once per minute.

If it’s utilized more often than this, it starts colliding with the issue of shifting potency out of raid buff windows. Which equals a damage loss.

In addition, TBN has no scaling. Once you blow through your 25% hp, that’s it. You’re spent. You have to wait for it to come off of cooldown. In comparison to all of the other damage mitigations which are % based. Meaning, if there is a second attack, those damage mitigations are still there to help keep you alive.