One new Job, level capped at 99, item level cuts off at a certain number, all progression becomes vertical at that point. Everything added post 7.0 is some kind of iterative long form adventure style grind content.So far, basically every discussion online about 7.0 has been about the story. Understandable, of course, but this game is much more than that.
I would like to have a conversation about other aspects of the game, such as the overall structure and gameplay loop. Because, just like with the story, 7.0 will be a great opportunity to innovate in these aspects.
Personally, I don't have a clue about what I would do if I were a dev. I just feel like the game needs to significantly shake the formula. It's been great so far, Shadowbringers and Endwalker were amazing, but we can't expect that formula to work forever and I'd hate to leave the game for lack of innovation.
Do you have any ideas?
Announcement of a new MMO and the end of FFXIV.
Sure, they might be working on a new MMO but I don't think they will announce it yet. They only discussed the possibility of working on a new FF MMO once 6.0 launches. It takes about 5 years to develop an MMORPG so if there's anything about this, we might hear about it in 2025 - 2027. Good developers don't just appear from the heavens, they are in high demand and hard to come by especially in Japan. I don't think their formula will change, has it changed for FF11? I know there's Eureka, PotD and other content like it in FF14 which specifically addresses re-leveling and alternate skills/spells system or have its own limitation including limited jobs which we're probably going to see more of. This is a Japanese MMORPG, we will hit level 100 and we will become stronger just as we have been doing. They can't change their formula but they can add side content like Eureka to change things up a little.
No, absolutely not. FFXI is still going strong after 22 years, no need to "End" a thing. Now having a new MMO, maybe in then years. But they don't need to rush it.
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