No, absolutely not. FFXI is still going strong after 22 years, no need to "End" a thing. Now having a new MMO, maybe in then years. But they don't need to rush it.
'Relic' weapon series available at expansion launch. (X.05)
Can be upgraded to the highest item level immediately through savage raid, or catch up in later patch through other means. Replaces the direct drop weapons from the raids.
Deep dungeon or similar leveling content at launch (X.0), fewer normal dungeons are produced to balance resources.
Extreme trials drop armor sets themed around the boss for a change, not weapons or accessories. Still interesting for glam reasons after the item level is no longer current.
Field zones now added in patch series (X.1, X.2, etc) one per major patch so that the story continues to move through previously unseen areas. To balance resources, the normal dungeons introduced in patches take place inside the new field zones, just section off a slice of the zone to use for the instance.
100 is the final level cap, after which we progress our character through other means such as collecting primal power, void power or auracite shards.
Have standalone raids and alliance raids. Doesn't always need to be a 3-part series that takes 2 years to conclude.
Incorporate crafting and gathering jobs inside dungeons, trials and raids. Something akin to FFXI assaults.
Example: Gathering certain items to craft a weapon, defeating a boss with said weapon.
Using gatherers to get through objects: (Copperbell Mines rock formations. Saint Mociannes beehives.)
Using crafters to create transportation through dungeons, creating barriers and weapons etc.
Possibilities and combinations would be entertaining to explore.
PvP, lots of it. Expanded savage tiers, expanded ex trials, expanded and multi-level difficultly 24 mans. Making the jobs interesting to play again. Tanking is boring atm, same with most healers.
Last edited by Caurcas; 01-19-2022 at 12:47 AM.
More than anything I really want them to utilize the open world a lot more, I want to have reasons to explore the world and I want there to be interesting places to go see, and activities to do in the open world that remain relevant beyond the leveling path, FATE's aren't enough. Once you level and gear up the game can start to feel very much like a lobby PVE game and I think the game would benefit a great deal from breaking that up.
I don't have anything I feel is lacking from FFXIV. There are quality-of-life features that would be nice to have, but overall, the way the game works right now works for me, so I'm actually semi-dreading this February announcement that could reveal a drastic change to the game.
In other words, I think I'll just leave it up to the devs and decide whether future changes are good or bad for me when they're released.
Other than that, it'd be nice if FFXIV were to be available on the Xbox platform.
1. while I'm not opposed to them introducing relic weapons earlier, having savage raiders upgrade it to highest tier immediately would make them way too overpowered, also relics are supposed to be a separate progressions system from savage raids.'Relic' weapon series available at expansion launch. (X.05)
Can be upgraded to the highest item level immediately through savage raid, or catch up in later patch through other means. Replaces the direct drop weapons from the raids.
Deep dungeon or similar leveling content at launch (X.0), fewer normal dungeons are produced to balance resources.
Extreme trials drop armor sets themed around the boss for a change, not weapons or accessories. Still interesting for glam reasons after the item level is no longer current.
Field zones now added in patch series (X.1, X.2, etc) one per major patch so that the story continues to move through previously unseen areas. To balance resources, the normal dungeons introduced in patches take place inside the new field zones, just section off a slice of the zone to use for the instance.
100 is the final level cap, after which we progress our character through other means such as collecting primal power, void power or auracite shards.
Have standalone raids and alliance raids. Doesn't always need to be a 3-part series that takes 2 years to conclude.
2.this would be too much for them to introduce at launch I think, most of their effort is going into the MSQ, they don't have time to add a deep dungeon on top of that.
3.okay this wouldn't be a bad idea,
4.This could be doable, just have it make sense in the story.
5. They would have to be very careful about how they do this. if they don't do it right they would end up giving an unfair advantage to people who are subscribed constantly.
6.I prefer the raid series to be honest, let's them have more complex stories and I'm not really all that invested if the whole story is done in a hour.
Nothing is going to change.
X number of dungeons.
12 raids with 12 savages.
3 alliance raids
Some form of relic grind
And two tomstones to spend on gear with one being capped.
While I agree that the PS4 is barely running the game, I'd argue that i's a fair trade. Because being on console makes the game MUCH more accessible and the importance of that can't be overstated. We have no data to know exactly how many people play on console, but it's a lot. Specially because there's basically no competition when it comes to MMOs on consoles. I speak from experience: I'd never have played this game if it wasn't on console and I play on console to this day (now on PS5).Well, I for one would love for them to get past the limitations of Playstsation, and have the world areas more open, and have fewer instances esp in older zones ie ARR/HW content. I would enjoy being able to fly much higher, so the fog and clouds are below us. I see a few hints that they are considering some changes like this in the future as in the Endwalker zone that has an area inside a building which forces your mount to not fly.
Basically a "Cataclysm" level zone improvement for the older content.
Another thing: even PC-exclusive MMOs have to run on a much wider range of hardware than other kinds of games. And I can guarantee you: even if they drop support for PS4 and PS5, the game would still have to run on PS4 and PS5-equivalent hardware.
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