Indeed, the AOE is much weaker and not as useful. You are right, other than dungeon mobs, it hard to find the right situation to use AOE flourish. I am hoping they would consider change too.Since they reduced the potency of the AOE attacks there is actually very few occasions outside dungeon mob pulls when I actually use AOEs at all. It is just not worth it. It is faster to dps enemies one by one honestly.
You can no longer use your AOEs from 2 target as we used to.
I also have no idea why we have improvisation. Very few times can I use it and even then it feels kinda underwhelming...
I hope they will do some great changes as they promised DNC will see some buffs due under performance...
Why does there need to be a situation to use the AOE skills outside of AOE situations? It's no different to any other job that has AOE skills you never use against a single opponent.
The only difference is that DNC can combo with a mix of single and AOE attacks as the situation demands – that being primarily when the number of monsters in a dungeon pack thins out or the whole pack dies just before a boss, or the other way around if you have leftover procs after a boss or you're dealing with an adds phase.
MNK has always had the ability to have its single attacks follow AOE attacks and vice versa, and the AOE attacks are still weaker with no reason to be used in a single-target setting.
Edit: RDM is also quite similar with its dualcast mechanism meaning you can choose to cast any combination of single and AOE spells in each pair, according to the situation, but will never use your AOE skills in a boss battle. All the mages are like that really, even though the others don't have combos as such.
Last edited by Iscah; 01-18-2022 at 11:31 AM.
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