
Originally Posted by
kejakalope
So, as a fellow controller user, your problem here is bad button layout, not bad job design. Dancer is incredibly controller-friendly now. Here's what you do to make your life much much much much easier:
Remove all your AoE rotation buttons from your controller binds. Just take them all off. Design the crossbar entirely for boss fights. This means you will have some stuff that is also incidentally AoE but which you need in a single-target fight too, like Saber Dance, Standard Step, and Technical Step, that's fine-- just take off the dedicated AoE buttons that have a superior single-target equivalent.
Now go to Hotbar 2, which you can access by flicking RB+B/Circle.
Replicate your first hotbar exactly, but replace the single-target attack buttons with equivalent AoE attack buttons.
The shared proc design now works in your favor. Just stay on Hotbar 2 during dungeon pulls, then flick RB+Y/Triangle when you reach a boss and fight with the single-target Hotbar 1.
There isn't QUITE enough space to replicate everything so you'll have to judge where to put some of the utility buttons (I keep Curing Waltz on bar 1 and Improvisation in its place on bar 2, for example, and just flick over if I need Improv during a boss fight), but overall this should make your bar much cleaner and your life much easier than trying to crowd both single-target and AoE functions onto a single crossbar.
As a general thing, the longer you play the game, the more you'll discover that as your skill with a job grows, periodically redoing your keybinds or crossbar layout can drastically improve your performance. If you try this out, you should have much better results with Dancer and will find it goes from feeling bloated to feeling very responsive and elegant.
Cheers!