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  1. #1
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iscah View Post
    I don't understand what the problem is. The single and AOE attacks are still separate skills and you can choose to use one or the other as the situation requires, instead of always following a single attack with a single attack.

    I also play on controller and I haven't had to rearrange anything. There's no need to put the AOE buttons on the top hotbar – the fact that the single attacks are available to use tells you that the AOE versions are available too.

    I have combo step 1 on O, step 2 on X, then the two flourishes on Triangle and Square. Single target set on the top hotbar, AOE underneath when I press R2-L2.

    Have you set up your controller to use R2-L2 combo and double-tap to have additional hotbars available?
    The problem itself is, like I mention, we need to use AOE for multiple enemies only. AOE on single is a huge lost. If they buff AOE up to single and has a higher dmg falloff, the dmg may be equivocal. It's not align to what 6.0 DNC hoping to be: to able to use flourish in any kind of situation. Let say they buff up to be as high as single, during intense choreograph fight, you won't have to double tap cross tap trigger to use flourish single. An AOE version is just as good for you as single. Just for the fun sake, now you can either melee or range.

    Yes, I do have double tap trigger Hotbar. Though as of now, it's not as intuitive like SHB DNC.

    If they give us 4 CD of flourish like SHB, from my perspective, it would be more fun to dance around the field anyway. I do not believe 4 CD of flourish was a problem back then. Even if the fight is intense and you need to stay far, the 4 CD allow us to used whatever best for us first. Now if you miss click, that's it. So I am scratching my head on why they make this drastic change.
    (0)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,057
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by justinhuang View Post
    The problem itself is, like I mention, we need to use AOE for multiple enemies only. AOE on single is a huge lost.
    Yes, but you don't have to use AOE skills on single targets. You have a choice whether to spend that flourish proc on a single or AOE attack. It works exactly the same as it did pre-EW except that Flourish triggered all four skills separately instead of two choices of single or AOE.

    AOE skills are always weaker per enemy than single-target skills, as far as I'm aware. I'm not sure why you need an exception here.
    (2)

  3. #3
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Iscah View Post
    Yes, but you don't have to use AOE skills on single targets. You have a choice whether to spend that flourish proc on a single or AOE attack. It works exactly the same as it did pre-EW except that Flourish triggered all four skills separately instead of two choices of single or AOE.

    AOE skills are always weaker per enemy than single-target skills, as far as I'm aware. I'm not sure why you need an exception here.
    but that was literally not the case.

    In shadowbringers, singletarget damage of AoE procs was higher than their respective 1-2 ST combo skills, and for it to work in aoe they added cleave effect to it. In 5.1, where they buffed dancer, Cascade dealt 250 potency, Rising Windmill dealt 300; Fountain dealt 300 and Bloodshower did 350. So when you used flourish, you used all 4 procs, instead of only using singletarget ones. Not using Rising Windmill and Bloodshower was just gimping your damage for no reason. If anything, there was no reason to use singletarget skills in aoe, just not other way around.

    Now they turned both aoe procs into pure aoe skills that have no reason to be used in singletarget, and grouped 4 procs into 2. Flourish literally lost 2 strong gcds when its used, and Starfall Dance only compensates for one of lost gcds every 2 minutes.

    Thats what people are talking about. You used both aoe and st procs on bosses, and now there is no reason to since aoe procs suck.
    (4)