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  1. #1
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by justinhuang View Post
    As of now, both AOE and single attack of flourish are shared and did not has the intention of adjustment for 6.0 which is, I am paraphrasing, allowing for us to use either AOE melee or single version base on situation. As of now, AOE version deal less dmg than single version to single enemy. That means it does not has the effect of allowing us to use for melee range. I can't say much for keyboard players, but for me, who use controller, I need to add two flourish on hot bar, one next to aoe and other next to single, just so I don't clip.
    So, as a fellow controller user, your problem here is bad button layout, not bad job design. Dancer is incredibly controller-friendly now. Here's what you do to make your life much much much much easier:

    Remove all your AoE rotation buttons from your controller binds. Just take them all off. Design the crossbar entirely for boss fights. This means you will have some stuff that is also incidentally AoE but which you need in a single-target fight too, like Saber Dance, Standard Step, and Technical Step, that's fine-- just take off the dedicated AoE buttons that have a superior single-target equivalent.

    Now go to Hotbar 2, which you can access by flicking RB+B/Circle.

    Replicate your first hotbar exactly, but replace the single-target attack buttons with equivalent AoE attack buttons.

    The shared proc design now works in your favor. Just stay on Hotbar 2 during dungeon pulls, then flick RB+Y/Triangle when you reach a boss and fight with the single-target Hotbar 1.

    There isn't QUITE enough space to replicate everything so you'll have to judge where to put some of the utility buttons (I keep Curing Waltz on bar 1 and Improvisation in its place on bar 2, for example, and just flick over if I need Improv during a boss fight), but overall this should make your bar much cleaner and your life much easier than trying to crowd both single-target and AoE functions onto a single crossbar.

    As a general thing, the longer you play the game, the more you'll discover that as your skill with a job grows, periodically redoing your keybinds or crossbar layout can drastically improve your performance. If you try this out, you should have much better results with Dancer and will find it goes from feeling bloated to feeling very responsive and elegant.

    Cheers!
    (5)
    Last edited by kejakalope; 01-17-2022 at 01:44 AM.

  2. #2
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kejakalope View Post
    So, as a fellow controller user, your problem here is bad button layout, not bad job design. Dancer is incredibly controller-friendly now. Here's what you do to make your life much much much much easier:

    Remove all your AoE rotation buttons from your controller binds. Just take them all off. Design the crossbar entirely for boss fights. This means you will have some stuff that is also incidentally AoE but which you need in a single-target fight too, like Saber Dance, Standard Step, and Technical Step, that's fine-- just take off the dedicated AoE buttons that have a superior single-target equivalent.

    Now go to Hotbar 2, which you can access by flicking RB+B/Circle.

    Replicate your first hotbar exactly, but replace the single-target attack buttons with equivalent AoE attack buttons.

    The shared proc design now works in your favor. Just stay on Hotbar 2 during dungeon pulls, then flick RB+Y/Triangle when you reach a boss and fight with the single-target Hotbar 1.

    There isn't QUITE enough space to replicate everything so you'll have to judge where to put some of the utility buttons (I keep Curing Waltz on bar 1 and Improvisation in its place on bar 2, for example, and just flick over if I need Improv during a boss fight), but overall this should make your bar much cleaner and your life much easier than trying to crowd both single-target and AoE functions onto a single crossbar.

    As a general thing, the longer you play the game, the more you'll discover that as your skill with a job grows, periodically redoing your keybinds or crossbar layout can drastically improve your performance. If you try this out, you should have much better results with Dancer and will find it goes from feeling bloated to feeling very responsive and elegant.

    Cheers!
    Appreciate your advise! though I can let you know that the problem itself, as I stated, is clipping. Having multiple hotbar for different situation is a good improvisation for the current shared CD of flourish but it would not eliminate the problem itself: you need to use AOE for AOE, single for single which is not align to what 6.0 DNC intention. If you miss click to an AOE for a single enemy, not its a dps lost. During intense movement and button mash, like burst, your chance of clipping is quiet high when compares to SHB. Hence, I believe it's a bloat.

    I believe we can buff the AOE to same dmg as single but dmg drop off higher. I played DNC since SHB and the 4 CD of flourish gives you room to maneuver around the field.
    (0)

  3. #3
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by justinhuang View Post
    Appreciate your advise! though I can let you know that the problem itself, as I stated, is clipping. Having multiple hotbar for different situation is a good improvisation for the current shared CD of flourish but it would not eliminate the problem itself: you need to use AOE for AOE, single for single which is not align to what 6.0 DNC intention. If you miss click to an AOE for a single enemy, not its a dps lost. During intense movement and button mash, like burst, your chance of clipping is quiet high when compares to SHB. Hence, I believe it's a bloat.

    I believe we can buff the AOE to same dmg as single but dmg drop off higher. I played DNC since SHB and the 4 CD of flourish gives you room to maneuver around the field.
    Seems more like a bad button layout than a problem with Dancer. Dancer has it's fair share of issues, but it's honestly one of the easiest jobs in the game to setup rotation wise. Here is my controller setup:
    Single target damage on right trigger. AoE damage on left trigger. Utility/longer recasts on double trigger taps. I use this same general flow for all jobs. Single target damage is always on the right. AoE is always on the left. It's just a simple trigger switch to adjust your whole rotation.
    (1)
    Last edited by Brixy; 01-22-2022 at 04:59 PM.

  4. #4
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    One thing that angers me, is why can't devilment just turn to starfall dance after I press it. Does starfall dance really need to be another button. I can never use devilment while starfall dance is available, and I can never use starfall dance while devilment is available.
    (4)

  5. #5
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    One thing that angers me, is why can't devilment just turn to starfall dance after I press it. Does starfall dance really need to be another button. I can never use devilment while starfall dance is available, and I can never use starfall dance while devilment is available.
    Because they are different category, I guess. Devilment is an ability while Starfall is a weaponskill.
    (1)

  6. #6
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Neri View Post
    Because they are different category, I guess. Devilment is an ability while Starfall is a weaponskill.
    That's not a very good reason.
    (1)

  7. #7
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    That's not a very good reason.
    /shrug. It is what it is.
    (1)