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  1. #2081
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garlan View Post
    The problem of DA eating all of our oGCD slots would still remain, if not be become worse than 4.0. In 4.0, DA was mostly used to enhance GCD attacks, yes, but having to use an oGCD to enhance a critical, MP consuming oGCD (TBN for example) would be brutal when you are forced to cram it into frantic opener/dual-TB scenarios. Plus, using DA to make a GCD activate an oGCD (Salted) or using DA to consume a personal defensive to activate an aoe defensive is all forms of jank.
    Then make it a 1.5s GCD like Eukrasia. DRK needs an identity right now, and if the devs are so willing to use a variation of DA for healers, then I see no issue with making DA DRK's job identity again, since you're using your dark magic to alter your own abilities and skills.
    (3)

  2. #2082
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Duskane View Post
    MNK did not stand a chance between NIN and DRG ,DRK at the time was just the final nail in the coffin for MNK.
    Then why is Monk higher DPS than Nin/Drg? Some fights it's at the top league over all other DPS in every raid tier.

    Drg has Litany, Nin was the must need melee for tanks optimising, Monk was loads more stronger than those two, I can literally Print Screen the resulting numbers. It had a complete chance to contest DPS, just Drg had Litany and Drk did it's job, precisely how I stated. I've been doing Savage raids in those tiers when they were relevant.

    Edit: Forgot to add Drg added Piercing debuff, and Ranged DPS was on par with Monk or lower/higher, was a Ranged DPS Savage raid content. Monk absolutely stood a chance, only it didn't bring the utility groups needed, and I say again Drk doing it's job.
    (1)
    Last edited by Undeadfire; 01-16-2022 at 03:30 PM.
    Gae Bolg Animus 18/04/2014

  3. #2083
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garlan View Post
    The problem of DA eating all of our oGCD slots would still remain, if not be become worse than 4.0. In 4.0, DA was mostly used to enhance GCD attacks, yes, but having to use an oGCD to enhance a critical, MP consuming oGCD (TBN for example) would be brutal when you are forced to cram it into frantic opener/dual-TB scenarios. Plus, using DA to make a GCD activate an oGCD (Salted) or using DA to consume a personal defensive to activate an aoe defensive is all forms of jank.
    Our current opener has 7 out of 8 GCDs double weaving without any defensives. Also having one button to press after every hit sounds a lot like Continuation to me. I'm not exactly arguin FOR these things but like you can't say it's problem that the devs fixed or seem to want to address. If I can have the same problem, but at least with Dark Arts flavor, I'll take it
    (3)
    Last edited by Weetzlo; 01-16-2022 at 03:22 PM.

  4. #2084
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Weetzlo View Post
    Our current opener has 7 out of 8 GCDs double weaving without any defensives. Also having one button to press after every hit sounds a lot like Continuation to me. I'm not exactly arguin FOR these things but like you can't say it's problem that the devs fixed or seem to want to address. If I can have the same problem, but at least with Dark Arts flavor, I'll take it
    I get what you meant in your reply, but my skepticism was more regarding the whole "having to use DA to upgrade Oblation into TBN" along with Unleash needing DA to transform into Salted. Those concepts seem a bit clunky to me.
    (1)

  5. #2085
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garlan View Post
    I get what you meant in your reply, but my skepticism was more regarding the whole "having to use DA to upgrade Oblation into TBN" along with Unleash needing DA to transform into Salted. Those concepts seem a bit clunky to me.
    I'll agree with that. DA should actually change abilities, not upgrade them. C+S does big damage OR gives MP, not both type deal. They just need to adjust numbers to make it a real choice because the MP given back in the day was never even kinda worth the loss of your big boi attack. Eukrasia has the right idea.
    (1)

  6. #2086
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Its a good idea on paper however it will quickly devolve into the parsing meta. There will be no longer a thoughtful of meaningful change behind the ability. It will just fall into use what does the most or provides the most damage . Ultimately, you'd still be pressing two buttons or raising your APM/workload for something that should only need one button to begin with.

    Looking back, making SB Dark Arts go away was their best design decision so far. I should cut them some slack.
    (0)

  7. #2087
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mekhana View Post
    Its a good idea on paper however it will quickly devolve into the parsing meta. There will be no longer a thoughtful of meaningful change behind the ability. It will just fall into use what does the most or provides the most damage . Ultimately, you'd still be pressing two buttons or raising your APM/workload for something that should only need one button to begin with.

    Looking back, making SB Dark Arts go away was their best design decision so far. I should cut them some slack.
    I hate that argument, as valid as it is. "Hey, defensive stance is basically useless on tanks, should we adjust enmity so they have a reason to use it?" "Nah, we'll just cut that out." Ideally, it would work out that you'd want to DA every other use of the ability so both versions are actually part of your kit/rotation, but again historically they don't have a great record with that type of stuff.
    (3)

  8. #2088
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Undeadfire View Post
    Then why is Monk higher DPS than Nin/Drg? Some fights it's at the top league over all other DPS in every raid tier.

    Drg has Litany, Nin was the must need melee for tanks optimising, Monk was loads more stronger than those two, I can literally Print Screen the resulting numbers. It had a complete chance to contest DPS, just Drg had Litany and Drk did it's job, precisely how I stated. I've been doing Savage raids in those tiers when they were relevant.

    Edit: Forgot to add Drg added Piercing debuff, and Ranged DPS was on par with Monk or lower/higher, was a Ranged DPS Savage raid content. Monk absolutely stood a chance, only it didn't bring the utility groups needed, and I say again Drk doing it's job.
    don't forget trick attack and Goad for ninja
    (0)

  9. #2089
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Undeadfire View Post
    ????
    Wait. What? You're seriously trying to argue that Heavensward WAR was useless and Heavensward DRK in comparison was OP??

    Path: 10% damage reduction (physical and magical), 100% uptime (double that of Reprisal), WAR only, stacks with Reprisal
    Delirium: 10% INT reduction (affects magic only, works out to be less than 10% magic damage down), 100% uptime, non-unique

    WAR did so much damage that in some cases, it was actually worth it to go double WAR despite the limit break penalty.

    Why would you ever deliberately use pre-buff (i.e. Stormblood's patch 4.3) DAPS in a group with WAR, especially when your WAR is better suited to pull on pretty much every fight?

    Also, what 'first week' strategies?
    Gordias WF completion time: 34 days.
    Midas WF completion time: 17 days.
    (10)
    Last edited by Lyth; 01-16-2022 at 08:49 PM.

  10. #2090
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Just some spitballing, don't mind me.

    Blood Weapon (Trait): Recover HP equal to 50% of damage dealt each time you inflict magical damage.
    (Original effects folded into Delirium.)

    Darkside (1 min CD?): Increase damage dealt and healing received by 20%. Can only be activated while at 50% health or below.
    Duration: 20 sec?
    (While Darkside is active, certain combo attacks may also change to deal partial Unaspected damage, and the button changes to Shadowbringer while active at level 90.)

    Penance (1 min CD?): Grants Penance to self, absorbing and negating most incoming healing effects up to 100% of your maximum HP, while changing the action to Absolution.
    Duration: 30 sec?
    When HP falls below 25% or upon effect duration expiration, Absolution automatically activates.
    Absolution: Consumes the Penance effect to nullify damage totaling up to the amount of healing it absorbed.
    Duration: 15 sec

    Dread Spikes (25 sec CD): Reduces damage taken by 10% and delivers an unaspected attack with a potency of 30 every time you receive damage from an enemy.
    Duration: 7 sec
    Additional effect: Restore partial MP when damage is taken
    Shares a recast timer with The Blackest Night.
    Upgrades at 82 to:
    Blood Spikes (25 sec CD): Reduces damage taken by 10% and delivers an unaspected attack with a potency of 50 every time you receive damage from an enemy.
    Duration: 8 sec
    Additional effect: Blood Weapon's effects are doubled
    Additional effect: Restore partial MP when damage is taken
    Additional effect: Grants Shadowskin, reducing damage by an additional 10%
    Duration: 4 sec
    Shares a recast timer with The Blackest Night.

    The Blackest Night (25 sec CD, no MP cost): Creates a barrier around target party member that absorbs damage totaling 25% of your maximum HP.
    Duration: 7s
    Grants Dark Arts when barrier is completely absorbed.
    (82 trait) Additional effect: Grants Oblation, increasing healing received by 10%.
    Duration: 8 sec
    Additional effect: Grants Shadowskin, reducing damage by an additional 10%.
    Duration: 4 sec
    Shares a recast timer with (Dread/Blood) Spikes.

    Living Dead (5 min CD): Renders you impervious to most attacks, but drains health equal to 10% of your remaining HP every second.
    Duration: 10 sec
    (1)
    Last edited by Archwizard; 01-18-2022 at 05:28 AM.

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