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  1. #1
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by rewd View Post
    Different mindeset. I think Aetherflow+Energy Drain is an interesting concept and I wish it could be expanded and not deleted. In a game where outgoing damage is too low and healing and mitigation are a joke, this feels refreshing in a way.

    For some people, having an extensive healing kit that doesn't match the amount of damage we have in the game is fun, but not for me. I'd like SCH to receive some changes to make what already exists work better, but I primarily want it to keep offering a playstyle for those that like it. I'm always against further homogenization but if it has to come down to that, I'd rather get homogenization where it's fun (and more SGE/AST is not the way to make healing engaging or fun).
    And that's why we'll never get anything we want from the devs, because people cant decide what they want. WHM dont wanna be punished for healing yet SCH players defend their punishment because it's "interesting". I've wanted a SCH overhaul ever since i saw the 5.0 rendition And now more than ever, Fey Gauge doesnt need to exist as a mechanic because its just Fey Union Fuel. Dissipation is in a identy crisis where it gives us more AF than we'd ever need but at the same time its not supposed to DPS skill, even though SCH overcaps on AF with just the basic 3 AF stacks. This system was so much better when we had more than just the 1 weakest offensive AF skill but now that it's stripped the class just feels incomplete. And ED was a bandaid that should've been replaced with a proper replacement years ago.
    I don't want homogenization either but the current system leaves a lot to be desired in my opinion and the devs are too scared to double down on a unique playstyle rather than make clones with less clunk of already existing healers.
    (0)

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    And that's why we'll never get anything we want from the devs, because people cant decide what they want. WHM dont wanna be punished for healing yet SCH players defend their punishment because it's "interesting". I've wanted a SCH overhaul ever since i saw the 5.0 rendition And now more than ever, Fey Gauge doesnt need to exist as a mechanic because its just Fey Union Fuel. Dissipation is in a identy crisis where it gives us more AF than we'd ever need but at the same time its not supposed to DPS skill, even though SCH overcaps on AF with just the basic 3 AF stacks. This system was so much better when we had more than just the 1 weakest offensive AF skill but now that it's stripped the class just feels incomplete. And ED was a bandaid that should've been replaced with a proper replacement years ago.
    I don't want homogenization either but the current system leaves a lot to be desired in my opinion and the devs are too scared to double down on a unique playstyle rather than make clones with less clunk of already existing healers.
    Yeah but, that's what an opinion is. I don't want SCH to loose one of the last unique aspect it carries on from the past (which is the decision making of using a heal or a damage CD).
    You may find it boring (or uninteristing idk), I personnaly find it interesting since HW.
    I however agree that it should get a better treamtment in the overall kit and the mechanic should be expanded or slighlty reworked, especially to get a better synergy between healing/damage/ressources

    Risk/Reward classes/mechanics have their fans.
    (4)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KDSilver View Post
    I don't want SCH to loose one of the last unique aspect it carries on from the past (which is the decision making of using a heal or a damage CD).
    The issue is that it's not a decision that rewards you. Using nearly all your Aether stacks on ED simply means you keep up on dps with AST/SGE. Right now it's not risk/reward, it's simply punishment for every Aether heal you use, because you gradually fall behind.
    (4)

  4. #4
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by KDSilver View Post
    Yeah but, that's what an opinion is. I don't want SCH to loose one of the last unique aspect it carries on from the past (which is the decision making of using a heal or a damage CD).
    You may find it boring (or uninteristing idk), I personnaly find it interesting since HW.
    I however agree that it should get a better treamtment in the overall kit and the mechanic should be expanded or slighlty reworked, especially to get a better synergy between healing/damage/ressources

    Risk/Reward classes/mechanics have their fans.
    I really don't get this. Interesting doesn't mean balanced. I find ED interesting as well. But when looked at and compared with the other healers. that choice creates an unbalance. Other healers can bring the damage SCH brings, but not at the expense of Healing and vice versa. That is where the issue lies. They can do something interesting but thats not the issue. Even Lilies even though blood lily can use a buff, the mechanic of using those heals and having a big attack work well with each other, not against.
    (3)
    Last edited by Tobalito; 01-15-2022 at 03:54 AM.

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