Quote Originally Posted by RinaShinomiya View Post
Fun is subjective and personally i find it less fun to lose DPS on healing when it really doesnt have to be the case.
WHM also loses 85 potency on healing (4x glares vs 3 lilies and 1 blood lillies equals a 340potency defficite, divide by 4 and you get 85 potency per GCD) and even with a lower loss many WHM players try to avoid lilies as much as possible.
It doesnt matter how tiny of an impact it is, or if party member makes up for it with their dps.
Different mindeset. I think Aetherflow+Energy Drain is an interesting concept and I wish it could be expanded and not deleted. In a game where outgoing damage is too low and healing and mitigation are a joke, this feels refreshing in a way.

For some people, having an extensive healing kit that doesn't match the amount of damage we have in the game is fun, but not for me. I'd like SCH to receive some changes to make what already exists work better, but I primarily want it to keep offering a playstyle for those that like it. I'm always against further homogenization but if it has to come down to that, I'd rather get homogenization where it's fun (and more SGE/AST is not the way to make healing engaging or fun).