Quote Originally Posted by Elim View Post
I use to really love WHM but I've been leveling other healers, only because I've been warned WHM is not worth the effort. Is it true? PS, the character listed on the forum is not my main.
WHM is perfectly viable and can clear all content. However, the more demanding the content, the more you'll notice its weaknesses, like being MP negative by nature or having fewer tools than all other 3 healers to deal with incoming damage.
Any content up to savage will not strain any healer's toolkit and even for savage, the 1st and 2nd turn usually have fairly low healing requirement, so it only starts becoming more obvious in the 3rd and 4nd turn or in ultimate.

If you're mostly doing roulettes, some expert dungeons, maybe some Extremes here and there, play whatever you want. If you want to tackle the most difficult content (later savage turns & ultimates), it at least helps to be aware of weaknesses or have another healer at hand if you prefer to play whatever is more beneficial for the team. But you can play WHM just fine, if you want to. Most groups don't care who plays which healer as long as they get the job done somehow.


Quote Originally Posted by Sarim View Post
In situations demanding heavy healing, the WHM is still the king. Big pull, and the tank is not using cooldowns correctly? Just heal through it, np. As SGE, you will struggle much more there (been there, done that).

Unfortunatly though, in most "normal" situations, heavy healing is not needed. And then you start to look at the bonuses other healers bring to the party (WHM doesn't have any really), or the obvious mp/cast time differences between WHM and the other "pure healer" AST.

I would still say WHM is a perfectly fine healer (and it is still my main), it only seems weaker if you compare it to other healers.
Since you mentioned SGE, I'll make a comparison between SGE and WHM.
So we have a tank pulling big in dungeons but not using mitigation, lots of single target heal required.

SGE has a total of 5023 free single target heal potency per minute on average, not factoring in Kardia auto heals except for Soteria, snapshotting heal buffs or using Rhizomata.
If you're dpsing for 50% of the time, Kardia auto heals amount to 1560 before 85 and 2040 at 85+. And we're talking about dpsing only 50% of the time which is... quite low even for tanks not mitigating.
6583 until 85
7063 at 85+ when only dpsing half the time

Level 90: Zoe + Pneuma, 900 potency on 2min = 450 potency/ minute
Level 80: Panhaima, 1200 potency on 2min = 600 potency/ minute
Level 78: Enh. Kerachole, 500 potency on 30s = 1000 potency/ minute
Level 76: Holos: 300 potency on 2min = 150 potency/ minute
Level 70: Haima: 1800 potency on 2min = 900 potency/ minute
Level 62: Taurochole: 700 potency on 45s = 933 potency/ minute
Level 60: Physis II: 650 potency/ minute
Level 35: Soteria (+85 trait): 510 potency on 90s = 340 potency/ minute,
without trait it's 280 potency per minute

WHM has 3833 free singlet target healing per minute on average, without factoring in heal buff snapshotting.
In big pulls, at 74+ (Misery), Solatus becomes dps neutral/ a dps gain, so it's additional 1400 potency below 85 and 1600 additional potency at 85+.
3833 until 74
5233 until 85
5433 at 85+

Level 90: Lilybell 1000 (auto heal, as tank damage doesn't trigger it) on 3min = 333 potency/ minute
Level 66: Divine Benison 500 potency on 30s = 1000 potency/ minute
Level 60: Tetra: 700 potency/ minute
Level 56: Assize: 400 potency on 45s = 533 potency/ minute
Level 52: Asylum: 900 potency on 90s = 600 potency/ minute (did they keep the instant tick on ground target aoes?)
Level 50: Benediction: ~2000 worth of potency on 3min = 667 potency/ minute

Adding to that raw healing potency alone, SGE recovers Addersgall every 20s and out of combat, so you'll start every pull with at least 2 Addersgall, WHM recovers Lilies every 30s and only in combat.
SGE gets 21% MP back through Addersgall heals alone, WHM gets roughly 11% from Assize and TA.
WHM's strongest GCD is 800 potency for 1k MP, SGE's strongest GCD heal is 840 for 900 MP, instant and gives a slight damage return.
SGE can also freely weave and move while aoeing, WHM has to clip and is less mobile.
WHM has Holy stuns but far less mitigation overall.
SGE can shield or aoe on the run, WHM can use Regen/ Solace but not aoe.

All in all, in a poor group SGE has far better tools and reliable dps.
In a decent to good group, being able to dump Lilies on the run for instant Misery every pull puts WHM ahead in dps but it requires a tank that mitigates properly.
When it comes to healing, SGE is ahead. Period.
And it doesn't matter if something "feels" weak or powerful, numbers don't lie.
SGE has a lot more tools than WHM has and is ahead in free healing at every level range, both for ST and aoe healing, even when partly ignoring some of their mechanics/ cooldowns and has better MP economy.

If you struggled so hard on SGE, you probably made some mistakes. Which is fine, but it's not the SGE toolkit that's lacking.