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  1. #31
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    I find that regen isn't as powerful as it used to be and I'm not inclined to use it as much as before due to this.

    Thin Air went from 0 mp for x seconds to 0 mp for 2 uses.

    You pretty much have to use Lucid on CD which is kind of reminiscent of AST before the update to Draw in ShB.

    If you're forced into Cure 2 spam, it's game over because it's just too slow unless you use PoM.

    The lily line of healing is still bottlenecked by the GCD.

    Glare III is ridiculous in a good way and Holy III.

    Assize has always been the same.

    Divine Bension is a joke and I pair it with Aquaveil..

    Speaking of Aquaviel - would be nice to have this earlier than so late.
    (0)

  2. #32
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I'll make this clear. My thread was not asking if WHM was viable or not. I have cleared some of the hardest content in the game on the "worst" classes before. I just wanted to know what the current state of WHM was, and right now, from both the replies here, in other threads and the stats from clears, WHM appears to be the worst of all healer classes. I prefer playing the most optimal healers or healer simply because I am able to play whichever class and would rather be a boon (dps and ehsp wise) to the group I'm playing with. WHM clearly needs some buffs if they want to compete with the other healers. I hope they do because I do enjoy the class.
    (3)
    Recently returned player.

  3. #33
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Listening to ya all. Imagine Cleric Stance were still around?
    «330 dps loss on using GCD» yadda yadda.
    This might be the reason why SE removed most of our DPS tool. But now its the opposite.

    Misery should be a OGCD. Tetragram should have charges(atleast 3???)
    Keep assize and asylum as it is.

    Remove Medica and make Cure III’s range wider while it keep its potency.. . I just happend to witness ALOT of whm using cure III iin savage pug…….
    Rename Medica II into eh Medica? Regen become OGCD(with quick 5 cd just like cleric stance) Since aspected benefic heal on when applied but regen doesnt… what?
    Bring back Aero III and stone magic + addre potency. Glare III looks EXCACT like Glare I with a blind eye.
    What more? Oh yeah turn Thin Air back.
    (0)
    Last edited by Johaandr; 01-17-2022 at 11:32 AM.

  4. #34
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    632
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Cure 3 definitely needs to be wider (and cheaper). Especially since they keep designing huge arenas and spreading players out and lily only hits on yourself. Ugh the more I think about it the more annoyed I get. How can the devs not see what we see? The glaring faults that WHM has compared to the other healers? Seriously just take it into any content and REALISE how it just lacks in every way.
    (0)

  5. #35
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Johaandr View Post
    I just happend to witness ALOT of whm using cure III iin savage pug……
    I guess Cure III with Thin air is a "good" use of a GDC when everyone is packed well (and better if boss is not even there)
    (1)

    Larek Darkholme @ Ragnarok

  6. #36
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hysterior View Post
    I guess Cure III with Thin air is a "good" use of a GDC when everyone is packed well (and better if boss is not even there)
    Cure III's only good if the situation meets all of the criteria - The party is stacked. The raid is in danger of dying in the next GCD or two. You need 600 potency immediately, 400 won't cut it. Both healers have no other resources at all.

    This scenario is so rare, Cure III is almost never a good play. Medica II is straight up +400 potency over Cure III with a far better range. Plenary + Rapture is equal to a plain Cure III. A single mechanic on P3S is one of the few places Cure III is worth it and that's only because it's literally designed for AST and screws WHM over badly.
    (6)

  7. #37
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    632
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Cure III's only good if the situation meets all of the criteria - The party is stacked. The raid is in danger of dying in the next GCD or two. You need 600 potency immediately, 400 won't cut it. Both healers have no other resources at all.

    This scenario is so rare, Cure III is almost never a good play. Medica II is straight up +400 potency over Cure III with a far better range. Plenary + Rapture is equal to a plain Cure III. A single mechanic on P3S is one of the few places Cure III is worth it and that's only because it's literally designed for AST and screws WHM over badly.
    We (WHM+SAG) negate that specific mechanic with healer LB3. But yes, for that specific one, ASTs macrocosmos simply solves it with a single click and dps done and no mp gone. It is silly.
    (1)

  8. #38
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    They're not completely awful or unviable.
    They ARE however, not okay. By that I mean they're the worst healer currently in all categories.
    They have the weakest DPS, the weakest healing, the worst toolkit. Healing actually feels punishing and everyone that had even a clue how healers work saw this coming when Glare was lower potency than Misery.
    There's one extremely specific situation WHM would potentially shine and that's when everyone would stack up and need SEVERAL massive heals. And even then the other healers can handle it with ogcds and help so....yeah WHM might need a rework soon.
    (2)

  9. #39
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    289
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    IMO, White Mage needs to lean into the 'fat stacks' GCD heals identity, with optimization being focused around resource management (MP, Lilies, ability stacks), and minimising the usage of healing spells themselves, in order to focus on DPS. Simple but potent is where I feel WHM belongs best.

    Poor WHM play (overhealing) should absolutely drain your MP pool, but perfectly competent play should not, and I feel that's where a lot of the MP issues are stemming from. Glare III should absolutely have an MP cost reduction to make it MP-neutral to spam if that's going to be what WHM gameplay will be like.

    As for actual skill changes, I'd trait Medica I into Medica II (and Cure I into Cure II), have Cure 3's range increased but potency nerfed to compensate, and reduce Lilybell's cooldown to 120 seconds, as a trade-off for not dealing damage.

    That, and reversing Assize's MP regen nerf, and slashing the MP costs of Medica II and Cure II by 50%. WHM shouldn't be paying a 50% MP tax on GCD heals for the same effects as Aspected Helios and Benefic II.
    (0)
    Last edited by ElysiumDragon; 01-21-2022 at 01:44 PM.

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