Quote Originally Posted by IdowhatIwant View Post
We already had zones and fates. There are 6 additional zones every expansion that contain fates. We already had multiple fate grinds with the relic weapons quest. So tell me how it was content we did not have before?
Is a 3 pack > boss > 3 pack > boss > 3 pack > final boss dungeon content to you? We have tons of them in the game already so the formula isn't new, it's just in a new location with new scenery.

That's exactly the same as having FATEs in all of the new zones. Eureka and Bozja, just like new dungeons, were new zones with encounters to do and new background stories. They were absolutely new content as they didn't exist in the game prior to their introduction.

If you're expecting the dev team to come up with completely original encounter mechanics with every new expansion and patch, I'm afraid you're out of luck. There are only so many ways to have players interact with the world within the framework of class and zone design. FATEs are one of the better, if not the best, way to provide group content in an overworld/non-dungeon zone as the level sync put everyone on the same page and provides some level of challenge that wouldn't be there if highly over leveled players went in and deleted everything in 10 seconds.

It's not lazy development. It's using available assets as effectively as possible to give the dev team more time to work on other things as well.

Having worked in Japan I can guarantee the people in CBU3 aren't lazy in any way a Westerner would consider it from a workflow/productivity stand point. In fact, the most productive/hard working people here in the US are on the lower tier of performance expectations in Japan.