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  1. #1
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    Quote Originally Posted by IdowhatIwant View Post
    We already had zones and fates. There are 6 additional zones every expansion that contain fates. We already had multiple fate grinds with the relic weapons quest. So tell me how it was content we did not have before?
    Is a 3 pack > boss > 3 pack > boss > 3 pack > final boss dungeon content to you? We have tons of them in the game already so the formula isn't new, it's just in a new location with new scenery.

    That's exactly the same as having FATEs in all of the new zones. Eureka and Bozja, just like new dungeons, were new zones with encounters to do and new background stories. They were absolutely new content as they didn't exist in the game prior to their introduction.

    If you're expecting the dev team to come up with completely original encounter mechanics with every new expansion and patch, I'm afraid you're out of luck. There are only so many ways to have players interact with the world within the framework of class and zone design. FATEs are one of the better, if not the best, way to provide group content in an overworld/non-dungeon zone as the level sync put everyone on the same page and provides some level of challenge that wouldn't be there if highly over leveled players went in and deleted everything in 10 seconds.

    It's not lazy development. It's using available assets as effectively as possible to give the dev team more time to work on other things as well.

    Having worked in Japan I can guarantee the people in CBU3 aren't lazy in any way a Westerner would consider it from a workflow/productivity stand point. In fact, the most productive/hard working people here in the US are on the lower tier of performance expectations in Japan.
    (8)

  2. #2
    Player IdowhatIwant's Avatar
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    May 2020
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    Jimbo Jimbo
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    Gilgamesh
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    Summoner Lv 91
    Quote Originally Posted by Illmaeran View Post
    Is a 3 pack > boss > 3 pack > boss > 3 pack > final boss dungeon content to you? We have tons of them in the game already so the formula isn't new, it's just in a new location with new scenery.

    That's exactly the same as having FATEs in all of the new zones. Eureka and Bozja, just like new dungeons, were new zones with encounters to do and new background stories. They were absolutely new content as they didn't exist in the game prior to their introduction.
    When Yoshi P says they are giving us less dungeons per patch for better casual content, and the result is another zone with fates, you cannot tell me that is a not bit of a let down. And no Bozja and Eureka were not exactly new its just a zone with fates and a weird progression system attached to it. In the end this was a relic weapon grind zone where we do as we always have done for the relic weapon, grind fates. Which I will not be surprised if we do again in this expansion. Also your whole explanation of a dungeon being 3 pack > boss > 3 pack > boss > 3 pack > final boss shows laziness as well. Everything is so formulaic because it is easy to copy/paste/edit code then write new code for something different and more unique.

    Quote Originally Posted by Illmaeran View Post
    If you're expecting the dev team to come up with completely original encounter mechanics with every new expansion and patch, I'm afraid you're out of luck. There are only so many ways to have players interact with the world within the framework of class and zone design.
    And yes, seeing how I pay for a monthly subscription, pay for each new expansion individually I don't see any reason why I should not expect to see original mechanics and design. I think the new savage fights are actually interesting and have cool mechanics to them. Kudos to that keep up the good work on some of these fights.


    Quote Originally Posted by Illmaeran View Post
    FATEs are one of the better, if not the best, way to provide group content in an overworld/non-dungeon zone as the level sync put everyone on the same page and provides some level of challenge that wouldn't be there if highly over leveled players went in and deleted everything in 10 seconds.
    Obviously you did not do Chi the first couple of weeks of Endwalker where it was deleted with in 10 seconds due to the number of players in the encounter.

    Quote Originally Posted by Illmaeran View Post
    It's not lazy development. It's using available assets as effectively as possible to give the dev team more time to work on other things as well.
    Reusing assets is both considered lazy and efficient. The two can be synonymous as typically the laziest people in the world come up with the most efficient methods of completing tasks.
    (2)

  3. #3
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    Snorky's Avatar
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    Akiimi Akagane
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    Excalibur
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    Arcanist Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    When Yoshi P says they are giving us less dungeons per patch for better casual content, and the result is another zone with fates, you cannot tell me that is a not bit of a let down. And no Bozja and Eureka were not exactly new its just a zone with fates and a weird progression system attached to it. In the end this was a relic weapon grind zone where we do as we always have done for the relic weapon, grind fates. Which I will not be surprised if we do again in this expansion. Also your whole explanation of a dungeon being 3 pack > boss > 3 pack > boss > 3 pack > final boss shows laziness as well. Everything is so formulaic because it is easy to copy/paste/edit code then write new code for something different and more unique.



    And yes, seeing how I pay for a monthly subscription, pay for each new expansion individually I don't see any reason why I should not expect to see original mechanics and design. I think the new savage fights are actually interesting and have cool mechanics to them. Kudos to that keep up the good work on some of these fights.




    Obviously you did not do Chi the first couple of weeks of Endwalker where it was deleted with in 10 seconds due to the number of players in the encounter.



    Reusing assets is both considered lazy and efficient. The two can be synonymous as typically the laziest people in the world come up with the most efficient methods of completing tasks.
    You keep repeating they are lazy, why? This thread is about how to communicate without being insulting and you want to come into it and change the subject and insult every chance you get why? Does your forum name reflect the image you are trying to project? You can convey without the name calling and still convey what you want. But I think you are just determined to find fault and call names because you don't want to be told it's WRONG. It's wrong to continue to attack anyone by insulting it never works out for the person who does it. People don't want to read your insults. Just stop because this thread and your constant flow of insults are negative and no one in their right mind wants to continue to read that. Sorry not sorry.
    (5)

  4. #4
    Player IdowhatIwant's Avatar
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    Jimbo Jimbo
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    Gilgamesh
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    Summoner Lv 91
    Quote Originally Posted by Snorky View Post
    You keep repeating they are lazy, why? This thread is about how to communicate without being insulting and you want to come into it and change the subject and insult every chance you get why? Does your forum name reflect the image you are trying to project? You can convey without the name calling and still convey what you want. But I think you are just determined to find fault and call names because you don't want to be told it's WRONG. It's wrong to continue to attack anyone by insulting it never works out for the person who does it. People don't want to read your insults. Just stop because this thread and your constant flow of insults are negative and no one in their right mind wants to continue to read that. Sorry not sorry.
    If I replace lazy with I wish the dev team would show more effort, activity, and care would that make you feel better?
    (1)

  5. #5
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    Quote Originally Posted by IdowhatIwant View Post
    When Yoshi P says they are giving us less dungeons per patch for better casual content, and the result is another zone with fates, you cannot tell me that is a not bit of a let down. And no Bozja and Eureka were not exactly new its just a zone with fates and a weird progression system attached to it. In the end this was a relic weapon grind zone where we do as we always have done for the relic weapon, grind fates.
    I prefer casual content, am happy with how they've done it, and was not at all let down by Eureka and Bozja. To me, FATEs in those zones had more purpose than FATEs in the regular zones, which is an improvement in my book. The boss fight FATEs are the functional equivalent to Trials where we go, kill a boss, and leave. Again though, they had a purpose such as getting a raid to spawn, which was better than just doing FATEs with less of a goal.

    We're always going to have relic grinds, that's just how it is, and grinding FATEs is a good way for a player to not have to spam dungeons if they don't want. Options are good for the game.

    Quote Originally Posted by IdowhatIwant View Post
    And yes, seeing how I pay for a monthly subscription, pay for each new expansion individually I don't see any reason why I should not expect to see original mechanics and design. I think the new savage fights are actually interesting and have cool mechanics to them. Kudos to that keep up the good work on some of these fights.
    There you go. Savage raids are new content, with new mechanics, and new design. Please continue doing those to meet your need for original things.



    Quote Originally Posted by IdowhatIwant View Post
    Obviously you did not do Chi the first couple of weeks of Endwalker where it was deleted with in 10 seconds due to the number of players in the encounter.
    A massive number of people attacking something will, of course, cause it to die quickly. I got tired of waiting for an hour for Chi to spawn to get a mount I really don't care about so I stopped. Doing the FATE for the frog suit was the same thing; tons of people were attacking it so it died quickly. You don't see 50 people hitting normal overworld FATEs, so the comparison doesn't really stand up.
    (5)

  6. #6
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    Quote Originally Posted by IdowhatIwant View Post
    Stuff I'll get to in another reply. As it's actually quite of bit to reply too.

    This here is just a quick reply to your last point. You don't need to be MEAN to the devs to get your point across. Or do you think you can be mean to them? I mean you said it. Let me quote you. "And now with this statement any negative feedback is going to get the band of Yoshi P worshippers up in arms to not be mean to the devs." You can have negative feedback I hope noone is telling you that. What I'm saying is you can give that feedback without insulting them. Thats why you're getting so much pushback here in this topic. It's not the issues you have, it's the TONE in which you speak them. I mean that's what this thread is about.
    (7)

  7. #7
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    Ayche's Avatar
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    May 2021
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    Character
    Aychelle Tripler
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    Raiden
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    Paladin Lv 100
    Let's not forget that one healer thread that in the title called the dev team hack frauds basically.

    Also I am glad someone brought up the Gunbreaker issue, because it is one that truly boggles my mind. It is framed as a broken promise, but that premise only makes sense if there ever was a explicit, written promise like that, but that ... that does not exist!. Just pick and choose the best combination for the moment, there is zero issues here. If it violates your comfort, sorry but adjust. Like what, game devs bad because thing changed and now I must find a new comfort zone? Cmon. People HAVE to be able to not overstate the amount of harm some of these things do.
    (4)

  8. #8
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    DPZ2's Avatar
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    Dal S'ta
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    Gilgamesh
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    Bard Lv 99
    For the poster who enjoys using the term 'lazy':

    Do you develop software for money?
    Do you work as a project manager or a lead developer for a software team?
    Do you have any idea, whatsoever, what goes into the development process for a piece of software?

    Or are you an armchair developer with no real experience?

    Just asking about your usage of the word 'lazy', since it tumbles so smoothly from your keyboard.

    tl;dr Do you even code, bro?
    (5)

  9. #9
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    Atelier-Bagur's Avatar
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    Jan 2022
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    Character
    Cordelia Emery
    World
    Coeurl
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    Marauder Lv 82
    Its really surprising to me how vicious and bitter some of this community is towards the dev team. Here I thought a lot of folks are respectful or have a bit of faith towards them considering the amount of work and effort they do between each expansion and keeping the general crowd happy.
    (6)

  10. #10
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    Takamorisan's Avatar
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    Sep 2013
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    Character
    Takamori Maruyama
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    Behemoth
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    Marauder Lv 90
    We just got the best community award... Like you can provide feedback and be polite at the same time.
    (4)

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