Quote Originally Posted by KizuyaKatogami View Post
I've played every game in the ff series excluding 11. I would consider myself a normal ff franchise player, this isnt anywhere close to an epic story telling for me. I grew up with the ff games where there were severe consequences and stakes for the characters.Tellah dying in 4. Galuf in 5.The world ending in 6. Avalance dying in 7 along with you know who.Type 0 literally opening with mass death to show the consequences of war same with 12. All these games showed that not everything goes right for the heroes or the main cast. They too have to deal with struggles,consequences, losing and what have you. This is something 14 has lacked for awhile now. While they go and try to preach about themes of loss, or suffering, that all feels rather shallow when it just hasnt applied to the main cast for quite awhile. They survive and prosper through the power of plot armor or plot convenience so it all feels fake and forced.
Yet, it is FF1 and FF3 path the FF legacy where no one important dies.
FF7R is also attempting to break what FF7 has done.
Again, you don't need to artificial death to tell an epic story.
People already fed up with such style of story telling, Last of US 2 ring the bell?
Is golf death really that necessary?