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  1. #1
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    From what I see right now, recent WoW refuges are expecting typical story flow like WoW: a big bad evil dude, someone important dies, an epic battle against this evil dude.
    They will be disappointed.
    For normal FF franchise players, this is an epic story telling.

    Those who expecting wow style of lack in-depth character growth will never like Endwalker, that is just how it is
    (3)

  2. #2
    Player KizuyaKatogami's Avatar
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    Kizuya Katogami
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    Quote Originally Posted by Divinemights View Post
    From what I see right now, recent WoW refuges are expecting typical story flow like WoW: a big bad evil dude, someone important dies, an epic battle against this evil dude.
    They will be disappointed.
    For normal FF franchise players, this is an epic story telling.

    Those who expecting wow style of lack in-depth character growth will never like Endwalker, that is just how it is
    I've played every game in the ff series excluding 11. I would consider myself a normal ff franchise player, this isnt anywhere close to an epic story telling for me. I grew up with the ff games where there were severe consequences and stakes for the characters.Tellah dying in 4. Galuf in 5.The world ending in 6. Avalance dying in 7 along with you know who.Type 0 literally opening with mass death to show the consequences of war same with 12. All these games showed that not everything goes right for the heroes or the main cast. They too have to deal with struggles,consequences, losing and what have you. This is something 14 has lacked for awhile now. While they go and try to preach about themes of loss, or suffering, that all feels rather shallow when it just hasnt applied to the main cast for quite awhile. They survive and prosper through the power of plot armor or plot convenience so it all feels fake and forced.
    (23)

  3. #3
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Leviathan
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    Quote Originally Posted by KizuyaKatogami View Post
    I've played every game in the ff series excluding 11. I would consider myself a normal ff franchise player, this isnt anywhere close to an epic story telling for me. I grew up with the ff games where there were severe consequences and stakes for the characters.Tellah dying in 4. Galuf in 5.The world ending in 6. Avalance dying in 7 along with you know who.Type 0 literally opening with mass death to show the consequences of war same with 12. All these games showed that not everything goes right for the heroes or the main cast. They too have to deal with struggles,consequences, losing and what have you. This is something 14 has lacked for awhile now. While they go and try to preach about themes of loss, or suffering, that all feels rather shallow when it just hasnt applied to the main cast for quite awhile. They survive and prosper through the power of plot armor or plot convenience so it all feels fake and forced.
    Yet, it is FF1 and FF3 path the FF legacy where no one important dies.
    FF7R is also attempting to break what FF7 has done.
    Again, you don't need to artificial death to tell an epic story.
    People already fed up with such style of story telling, Last of US 2 ring the bell?
    Is golf death really that necessary?
    (7)

  4. #4
    Player
    Rokke's Avatar
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    Novia Marius
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    Quote Originally Posted by Divinemights View Post
    FF7R is also attempting to break what FF7 has done.
    You say this like its a good thing
    (23)

  5. #5
    Player
    Divinemights's Avatar
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    Quote Originally Posted by Rokke View Post
    You say this like its a good thing
    It is a good thing.
    Original Aerith death is so artificial and you know it
    (2)

  6. #6
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    Quote Originally Posted by Divinemights View Post
    It is a good thing.
    Original Aerith death is so artificial and you know it
    'Artificial'? How so?

    I was under the impression that it is rather widely considered to be one of the most shocking and iconic video game scenes to date.

    There's other JRPG's - such as Legend of Dragoon and Shadow Hearts - that dared to kill off members of the main cast during the course of their story and it wasn't done just for shock value but because it tied into the story itself.
    (17)

  7. #7
    Player
    Divinemights's Avatar
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    Quote Originally Posted by Theodric View Post
    'Artificial'? How so?
    I was under the impression that it is rather widely considered to be one of the most shocking and iconic video game scenes to date.
    If you have played the original Japanese version and you can see she is very out of character there.
    The entire "she need to die to join life stream in order to counter Meteor" is just an aftermath made up story because gaming industry do not have DLC technology yet.
    Ancient in the original Japanese text clearly indicating they have ability connect to life stream without death.

    Quote Originally Posted by Theodric View Post
    I'm not entirely convinced that such a theory holds, given that a number of posters commenting within this thread and others have a join date that suggests that they are, in fact, not just riding the recent tide of 'refugees' from WoW.
    I don't think many people are arguing in favour of black and white morality, either - but more so actual stakes for the protagonists and lasting consequences.
    Yet, every complaint is showing they want an epic end fight with Zodiac (big evil dude) and Scion death (one of key character death)
    It is same poor WoW style of storytelling copy and paste into their expansion.

    I disagree. I'd attribute the storytelling in previous expansions to be in line with previous Final Fantasy games, though the franchise has never really shied away from meaningful consequences. Both the early and more recent games have examples of major characters dying, settlements being wiped off the map and so on - whilst not limiting such things almost exclusively to the antagonists.
    Yet through out entire FF franchise none of the main cast is killed off except Aerith's artificial death (FF7R is retcon her death)
    FF12 has highest review among NA community and it does not need to kill one of their main cast isn't it?
    FF10 retcon Tidus's death and not to mention to entire FF13 series with Lightening.
    You don't need artificial death to tell a good story.


    Such is subjective, I believe. WoW's storytelling had many flaws but many of the characters felt distinct to me at the height of their respective story arcs. The Scions, meanwhile, strike me as very bland. They don't often express much agency of their own and often exist in the present day to fawn over the player character.
    Is it?
    WoW's story telling has been bad since TBC and only was ignored by fanboys because Blizzard was at their peak.
    There are countless complaints over the lore in past years.
    (3)
    Last edited by Divinemights; 01-13-2022 at 02:59 AM.

  8. #8
    Player KizuyaKatogami's Avatar
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    Kizuya Katogami
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    Quote Originally Posted by Divinemights View Post
    Yet, it is FF1 and FF3 path the FF legacy where no one important dies.
    FF7R is also attempting to break what FF7 has done.
    Again, you don't need to artificial death to tell an epic story.
    People already fed up with such style of story telling, Last of US 2 ring the bell?
    Is golf death really that necessary?
    To my knowledge though, i dont recall 1 and 3 being the most talked about. But character deaths moving the story starts as early as ff2. FF7 is one of the most talked about ones and it had a very iconic character death that drove the story forward.We dont know where the remake is going truth be told. For all we know they could be giving people false hope and in the end itll turn out exactly how it did before if not worse. FF6's most iconic moment is the world coming to ruin. I dont think its a coincidence that the popular and rated series is the same series that deals an awful lot with death and suffering and again, please tell me then how im expected to take a theme about loss,suffering, and moving on seriously if it never applies to the main cast and in fact, the main cast contradicts said theme and actually gets resurrected. Something even you said earlier ruined WoW. 14 did the very same thing.Personally i think whats artificial is constant death fakeouts and constant fluff in a world ending situation. The world is ending meanwhile im going on a lunch date with people and supposed to laugh because a catboy ate a burger and an elf lady doesnt like pickles? Such tension, such threat. Lets not forget playing dress up with bunnies less than 5 minutes after slaying the god who was the only thing keeping the planet safe.
    (17)
    Last edited by KizuyaKatogami; 01-12-2022 at 12:20 PM.

  9. #9
    Player
    Neotempest's Avatar
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    Jul 2017
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    Pahter Conejo
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    Sargatanas
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    Gladiator Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    To my knowledge though, i dont recall 1 and 3 being the most talked about. But character deaths moving the story starts as early as ff2. FF7 is one of the most talked about ones and it had a very iconic character death that drove the story forward.We dont know where the remake is going truth be told. For all we know they could be giving people false hope and in the end itll turn out exactly how it did before if not worse. FF6's most iconic moment is the world coming to ruin. I dont think its a coincidence that the popular and rated series is the same series that deals an awful lot with death and suffering and again, please tell me then how im expected to take a theme about loss,suffering, and moving on seriously if it never applies to the main cast and in fact, the main cast contradicts said theme and actually gets resurrected. Something even you said earlier ruined WoW. 14 did the very same thing.Personally i think whats artificial is constant death fakeouts and constant fluff in a world ending situation. The world is ending meanwhile im going on a lunch date with people and supposed to laugh because a catboy ate a burger and an elf lady doesnt like pickles? Such tension, such threat. Lets not forget playing dress up with bunnies less than 5 minutes after slaying the god who was the only thing keeping the planet safe.
    It's a writing method done in great movies to relieve stress. Unless you want to now start making the argument that Saving Private Ryan is a bad movie because it contained funny humanistic scenes to release stress. https://www.youtube.com/watch?v=KJr-4OZPwLk
    (3)

  10. #10
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Quote Originally Posted by KizuyaKatogami View Post
    To my knowledge though, i dont recall 1 and 3 being the most talked about. But character deaths moving the story starts as early as ff2. FF7 is one of the most talked about ones and it had a very iconic character death that drove the story forward.We dont know where the remake is going truth be told. For all we know they could be giving people false hope and in the end itll turn out exactly how it did before if not worse. FF6's most iconic moment is the world coming to ruin. I dont think its a coincidence that the popular and rated series is the same series that deals an awful lot with death and suffering and again, please tell me then how im expected to take a theme about loss,suffering, and moving on seriously if it never applies to the main cast and in fact, the main cast contradicts said theme and actually gets resurrected. Something even you said earlier ruined WoW. 14 did the very same thing.Personally i think whats artificial is constant death fakeouts and constant fluff in a world ending situation. The world is ending meanwhile im going on a lunch date with people and supposed to laugh because a catboy ate a burger and an elf lady doesnt like pickles? Such tension, such threat. Lets not forget playing dress up with bunnies less than 5 minutes after slaying the god who was the only thing keeping the planet safe.
    FF14 did killed off main Scions and there is no need to kill one Scion each expansion just for dramatic effect.
    In the history of FF, the only main playable character death is Aerith and even that seems going to be retcon by FF7R.
    FF12 has highest feedback among NA players and this story does not requires story to kill off a main playable characters.
    There are other examples like FF10 and FF13 with Tidus and Lightening.
    You probably should realize it by now only reason Aerith stay dead is only because gaming industry does not have technology of DLC.
    The moment they have the ability to make dlc or ep2 they immediately retcon Tidus' death.
    (2)

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