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  1. #101
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Larirawiel View Post
    And this is a thing i love in WoW and i do not like so much in FF14. I like long distance traveling without instant teleports because it is immersive. When i accept a quest to collect something which is far away then i can understand the NPC why he will give me that quest. But if i must collect something and, thanks to the teleporters everywhere, i need only 30 seconds to complete that quest then i think: why doesn't the NPC collect the things himself? It is only 30 seconds away because he can use the teleporter.
    Admittedly, it also helped back in the day that some zones were more dangerous than others. When a lv28 NPC gave you a quest to deliver something to his far more combat-capable friend or superior on the front, at a hub surrounded by level 40s and for which routes have patroling enemy-faction units, you couldn't help but think, "Yeah, fair enough." Now, with everything being scaled to player level... it's a little wonkier (and, sadly, removes choice of fighting enemies weaker or stronger than you, since anything and everything is almost precisely your level anyways).
    (1)

  2. #102
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Larirawiel View Post
    And this is a thing i love in WoW and i do not like so much in FF14. I like long distance traveling without instant teleports because it is immersive. When i accept a quest to collect something which is far away then i can understand the NPC why he will give me that quest. But if i must collect something and, thanks to the teleporters everywhere, i need only 30 seconds to complete that quest then i think: why doesn't the NPC collect the things himself? It is only 30 seconds away because he can use the teleporter.
    Spoken as someone who doesn't remember the ARR storyline post 2.0. If all there was to complete remote quests was airships, ships at sea, and chocobo travel, players would have given up the second time they had to go from some MSQ quest location in La Noscea to the Waking Sands or Rising Stones.
    (0)

  3. #103
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DPZ2 View Post
    Spoken as someone who doesn't remember the ARR storyline post 2.0. If all there was to complete remote quests was airships, ships at sea, and chocobo travel, players would have given up the second time they had to go from some MSQ quest location in La Noscea to the Waking Sands or Rising Stones.
    I cannot remember 2.0 because i have never played it. But i can remember WoW vanilla and classic and i still love it. And in WoW classic you have to travel a lot. From Ironforge to AQ raid instances? It means 20 minutes traveling inclusive babysitting a ship, which roams between the two continents.


    Cheers
    (3)

  4. #104
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Shurrikhan View Post
    Not everyone thinks of actually interacting with the open world as inherently disrespectful of one's time nor post-content bonuses (much like the ability to overgear content that has lost its relevance, such as for glamour/transmog) as having been denied necessities.

    I'm not sure how we reached this narrative that no matter how efficient the combined rewards of travel and combat/looting are across open world content, any more than the least possible travel times (as to maximize the portion of time actually in combat or spent looting) is necessarily toxic.

    I'll admit that those who like open world elements and world-immersion seem a larger portion there than here, but it is a preference. Some see having a more immersive world, or travel itself, as being as core to open-world content as challenge is to purely combat content. In the same way the game would generally be expected not to power creep raids out of challenge through massively impactful gear acquired in very little time, many expect them not to make the world and its topography irrelevant while the rewards for open world content there are still, themselves, relevant.

    That's not to say I wouldn't prefer more granular unlocks for flight in the 9.1 and 9.2 zones, such as in the vein of partial flight access as had back in WotLK, or for those unlocks to be based more on time than content grinds, but there are reasons for not unlocking flight right away while the content in those zones are still wholly relevant beyond merely "milking player hours" out of players. Just like here in XIV, the money WoW makes has nothing to do with player hours and solely to do with store purchases and subscriptions.


    Disclaimer: That being said, I sometimes actually go on walks and see the outside world, and I don't think I'd prefer to teleport to work and back over having a scenic 20-minute commute, so I might just be crazy.
    Grinding for months on end for rep and to re-unlock Flying for the 9,001+ time isn't respecting the players time. Especially when unlocking it is so far in an expansion and by the time you do it then the zone is 110% complete with nothing to do in it anymore.

    WoW doesn't respect a players time. It's why they keep adding more and more massive time sinks, make features intentionally require 8-10 steps when it could have easy been 1-3 steps. I played WoW since Beta. I've watched as WoW has gotten worse and worse in this regard. It reached a point where I had to dedicated a lot of hours every single day just to stay relevant in WoW. Real life finally caught up and I realized how much time WoW wasted out of me and how the Devs don't respect me having a life or other games to play as well.
    (2)

  5. #105
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Larirawiel View Post
    But i can remember WoW vanilla and classic and i still love it. And in WoW classic you have to travel a lot. From Ironforge to AQ raid instances? It means 20 minutes traveling inclusive babysitting a ship, which roams between the two continents.
    Cheers
    That's one thing I love(d) about Vanilla and Classic, the travel restrictions reinforced a sense of scale, even if they got painful over time. Snagging the AFK Express from Orgrimmar to Thunder Bluff or Gadgetzan or, God Forbid, Undercity to anywhere, eventually became my time to make snacks, use the bathroom, and otherwise IRL prepare for the next stage of gaming. Even now, I'll frequently fly myself to locations within a zone rather than hop the 70 gil teleport. It's not much, but it does help preserve a sense of scale and narrative.
    (2)

  6. #106
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Larirawiel View Post
    I cannot remember 2.0 because i have never played it. But i can remember WoW vanilla and classic and i still love it. And in WoW classic you have to travel a lot. From Ironforge to AQ raid instances? It means 20 minutes traveling inclusive babysitting a ship, which roams between the two continents.
    So, you skipped past the entire ARR storyline? That's 2.0. You know, the storyline before Heavensward and Ishgard.

    And yes, I remember traveling in WoW, back when 'classic' was actually 'just the game'. Back before you could consult Icy-Veins or Wowhead about anything. Back before DBM became the go-to addon that basically walked you past mechanics in every raid instance. There was nothing "thrilling" about wasting 12 minutes flying from Stranglethorne Vale to Silvermoon. There was a reason every player Mage made so much money running portals to each of the major cities before Dalaran's portals made it unnecessary. Few players actually enjoyed sitting at their computer for a real-time 12-20 minute journey more than once. I suspect you didn't either. Or at least you didn't sit at the computer during that travel. Then again, perhaps you ran through that time chatting.
    (1)

  7. #107
    Player
    AriesDaBeeh's Avatar
    Join Date
    Oct 2021
    Posts
    35
    Character
    Aries Beeh
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    I'm someone who tries to look at something separate from its politics. I'd also want to believe I'm not part of this 'war' between these two games.
    IMO both this and wow kinda sucks for different reasons and I'd suggest option C. Runescape or Guildwars 2. If you -must- play wow I'd suggest playing Classic over retail but I suppose if your entirely new to the game it'll be fresh experience either way.
    There's more then a decade of content available to you and I wish I could look at it all again with fresh eyes but honestly after 15 years, any mmo will be stale no matter how good it is.
    (2)

  8. #108
    Player
    Mordrick's Avatar
    Join Date
    Feb 2021
    Posts
    46
    Character
    Mordrick Belmont
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I played wow from the start of the Burning Crusade until on and off here recently. I wouldn't recommend wow to anyone. It's a grind for the sake of a grind. The devs there don't care about fun, only retention. If they can put so many obstacles between you and your goal they think you'll stay indefinitely.
    (1)

  9. #109
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I played WoW from Beta then off and on after Cata.... personally, I wouldn't recommend WoW, because the writing has gotten so bad and it's so grindy.
    (1)

  10. #110
    Player
    Mousezilla's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    26
    Character
    T'rael Dusksinger
    World
    Balmung
    Main Class
    Dancer Lv 100
    I played WoW pretty heavily from Vanilla up through late Pandaria, and then my partner bought me XIV because a friend had been bugging me to try it out. I went back once like six-seven years ago because my buddy was having nostalgia feels, and it lasted maybe a week before I just went back to XIV. WoW just doesn't have what I want anymore. SWTOR can still lure me back for a couple months once in a while, though.
    (1)

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