So after 5 pages of back and forth, your solution exactly aligns with a statement I've made in my very first message of this thread?
If we were to re-introduce player skill into this discussion, and align it at the point where SMN can have higher DPS, but only in the hands of a skilled player, I would have way less issues with your insistence on it. I would also have an entirely justifiable defense against being forced to play SMN once prog is over. Because a skilled RDM player would still perform better than an average SMN. The same way it works in regards to BLM.
Right now this is not the case. Anyone can just pick up the grimoire and mash that "50 Shades of Ruin" button to win. You have admitted it yourself. Just one thread over.
SMN is the single brain cell, "follow the rails SE has set up for you"-job. Again - your words - not mine.
On a more tangential note, I would generally be way more receptive to your argument if it wasn't filled with hypocrisy and self-contradictions.
You claim that RDM is the easy job with easier optimization, while immediately stating that "you have options to work around". Is optimizing how you utilize those options most efficiently not the difficult part? You then proceed to complain about how hard SMN is to play in P2S (Btw, I get it, really, can we stop with that singular example?) because your rotation is highly restrictive and static. And the solution to this problem is just different gear in which you will execute the exact same on-rails static rotation but slightly faster. While figuring out that specific GCD and optimal set for this GCD might be a challenge, it has nothing to do with your personal performance in the fight.
You say that mobility doesn't justify a heavy damage tax, but keep on drawing a hard line between SMN and Physical Ranged despite them being exactly the same in this regard. Just because a job belongs to a different role it doesn't get to play by different rules. Either Physical Ranged and SMN are below all the other roles because of their mobility or mobility doesn't matter and they should all perform at a comparable level (with MCH being BLM levels, btw). Pick one.
And in that list of solutions you want to trade mobility for power. Why would you have to trade if you beleive it's not supposed to be a trade in the first place?
You are equally as defensive of your preferred job as I am. At least I have the decency to admit it.